CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
Download: CBM prg Studio v1.3.0 (1044)
source: ajordison.co.uk
The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike.
The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.
This update features (all approximates):
- 804 new SIDs (62 2SIDs)
- 113 fixed/better rips.
- 4 PlaySID/Sidplay1 specific SIDs eliminated.
- 30 repeats/bad rips eliminated.
- 742 SID credit fixes.
- 176 SID model/clock infos.
- 16 tunes from /DEMOS/UNKNOWN/ identified.
- 4 tunes from /GAMES/ identified.
- 36 tunes moved out of /DEMOS/ to their composers’ directories.
- 2 tunes moved out of /GAMES/ to their composers’ directories.
Download: High Voltage SID Collection Update #55 (full) (1362)
Download: High Voltage PSID Collection Update #55 (1287)
source: www.hvsc.c64.org
C64 Studio is a .NET based IDE written by Georg Rottensteiner.
This app supports project based C64 assembly. The internal assembler is using the ACME syntax.
In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.
Any other emulator can be set up as well if it’s startable via runtime arguments. C64 Studio allows you to compile to raw binary, .prg, .t64 or cartridge format (.bin and .crt for 8k and 16k).
Additionally to this C64 Studio comes with a charset and sprite editor.
Version history:
21.06.2011 – 1.3a:
- Fixed weird exception when using Umlauts at the line end.
- Added tab configuration.
- Added undo/redo to toolbar/menu.
- Autocreate project if new document is created without project.
19.06.2011 – 1.3:
- Added image export for sprites.
- Fixed wrong modified state in sprite editor (selecting single/multi-color chars would set the project as modified)
- Added import/export of all sprites as image.
- Added import/export of all characters as image.
- Added pseudo pc macro.
- Added project configurations with predefines.
- Added element dependencies.
- Enabled sprite/charset files as part of projects.
- Added !ifndef macro.
Download: C64Studio v1.3a Beta (920)
source: lemon64.com
Turbo Chameleon 64 is an extremely user-friendly cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64.
The Turbo Chameleon 64 cartridge can also be operated as a stand-alone unit (since it’s basically an FPGA computer like the C-One or the Minimig in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply.
When used as a stand-alone unit, a USB power adapter or active USB hub can be used as a power source.
Changelog:
Differences from Beta-5b to Beta-6:
- Fixed RAM mirrors for 1541 drive emulation.
- Fixed reading from emulated SID.
- New cartridge emulations.
- Disk track lengths set to 6256, 6672, 7144 or 7696 bytes.
- Implemented disk-change with button.
- Input latch emulation in VIA emulation.
- Implemented SDR register in CIA.
- Implemented real IEC bus disable bit.
- VIC-II timing fixed for mode bits (MCM, BMM and ECM)
Differences from Beta-6 to Beta-6b:
- 1541 emulation: fixed IEC timing. All known speedloader problems are gone now.
- 1541 emulation: VIA6522 timer fixes.
- 1541 emulation: VIA6522 register r/w fixes.
- New cartridge emulations.
Differences from Beta-6b to Beta-6c:
- Auto speed option for turbo feature. Slows down on IEC bus accesses.
- PS/2 Page up/Page down alias for F1, F7. Easier navigation in the File-Browser.
Download: Turbo Chameleon 64 beta firmware v6c (1705)
source: syntiac.com
Subchrist has updated his Sprite Editor for Commodore 64. Sprite Pad is a free cross-platform development tool for designing sprite images and animations.
Improvements and changes in this version:
- Version 1.8.1 adds sprite swap using right mouse button and fixes some bugs with the new quantity control.
General Program Features:
- Edit and animate multicolour and high-resolution sprite images.
- Rotations. A World first?, Free rotate with variable angle limiter, auto-generate rotation sequences in any mode with 1 degree accuracy.
- Overlays. Allows the designing of 2 sprites as one + animation and rotation support!.
- Multiple Palettes. User editable palette file supports up to 20 additional palettes. (Default palette is now technically accurate).
System Requirements:
- The program has been designed, programmed and tested on a 32-bit Windows XP (SP3) system.
- The development machine has an Athlon XP 2400+ (2Ghz) with 512MB of RAM and an old 64MB Nvidia Geforce4 MX GFX card.
Download: Sprite Pad v1.8.1 (1140)
source: subchrist homepage
This is a very nice conversion of the arcade game Mappy from Namco for Commodore 64. Thanks to Encore of Undone for this game.
Download: Frantic Freddy (1552)
source: noname.c64.org
Autopsy:
The 1541 Ultimate-II is a peripheral developed for the Commodore 64 (C64) by Gideon Zweijtzer.
It’s a C64 compatible cartridge that carries an Action Replay, The Final Cartridge III, Super Snapshot, Retro Replay or TurboAss with Codenet support (whatever the user prefers) and a fully compatible FPGA-emulated Commodore 1541 floppy drive that is fed from a built-in Mini SD card slot with C64-compatible files (e.g. .D64 diskimages or .PRG single program files).
The difference between 1541 Ultimate-II and other SD-based & .D64 mounting cartridges (like the MMC64, Super Snapshot 2007, or MMC Replay, SD2IEC) is that the 6502 microprocessor that powers the 1541 floppy and the 1541′s mechanical behavior (even sound) is fully emulated, making it theoretically compatible with almost anything.
File selection and management is done via a third button on the cartridge that brings up a new menu on screen.
For the full features list click here.
source: 1541ultimate.net ar.c64.org
Autopsy:
Note: This is my first printer.
from c64-wiki.com:
The Commodore MPS 801 was a Matrix-Printer (Stylus-Printer) from Commodore released in the year 1984. MPS stands for Matrix Printer System, an invention from Commodore.
The Commodore MPS-801 was one of the first Printers offered by Commodore for its home computers. The printer used fan-fold paper via a paper tractor. The print resolution was a 6×7 Matrix at 10 chars/inch. The printing speed was about 50 chars per second.
Because of its 7-pin print head, character descenders couldn’t be created with the MPS 801. This was later made possible through some software tricks. The printer only supports unidirectional printing (i.e. it is only printing when the print head moves from left to right). On the way back to the left, the print head was inactive, which made the printer very slow, compared to later models. The interface to the computer was a serial IEEE-488, the serial bus for the C64.
The printer was not developed and produced by Commodore. The MPS-801 was produced by the Japanese company Seikosha, a subsidiary of the clock manufacturer Seiko (the same model there was named Seikosha GP 500 VC). At that time, Seikosha was one of the largest printer manufacturers in the world and was also manufacturing printers for Atari, such as the Atari 1029 printer.
Apart from the complete ASCII-charset the 801 could also print all Commodore graphic characters and reverse characters were possible. In addition to text and special glyphs the printer was capable of printing graphics.
For manual paper-handling there was a mechanical handwheel on the right side of the printer. Additionally a membrane key was provided for incremental linefeed.
source: c64-wiki.com
Two Commodore 64 added to my collection. The external case was bit dirty, it took me a couple of hours for a good cleaning but now the two C64 are like new.
Regenerator is an interactive disassembler for C64 binaries. Regenerator will load any standard C64 .PRG file (or VICE snapshot) and disassemble it for your convenience.
There are a few options you can choose to change the output and a few tools to make the output look better and more useful to programmers. Regenerator runs under M$ windows and need .net 3.5 (or 4.0) runtime.
Download: Regenerator v1.0 by n0stalgia (1490)
source: noname.c64.org
The Vorpal save and load utilities are for placing user-created files and programs in a special fast-loading format.
Unlike the Fast Load Cartridge from Epyx, the Vorpal fast loading feature will not speed the loading of “off-the-shelf” programs and games purchased from software manufacturers.
Includes powerful utilities for Commodore 64/128.
- 1541 Head Alignment: Head Alignment Utility puts most 1541 disk drives back on track.
- File Recovery Utility: Finds and recovers files that were erased by mistake.
- Super-Fast Disk Format: Epyx’s own format utility formats disks in approximately 25 seconds. Normal formatting time is almost 2 minutes.
- Super-Fast File Backup: Fast file backup utility recognizes many different file formats including relative and Vorpal files.
- Super-Fast Disk Backups: High speed disk backup can duplicate a disk in a fraction of the time it normally takes.
- Disk Drive Speed Check: Diagnostic utility monitors the performance of Commodore 1541 and 1571 disk drives.
- Vorpal* Save/Load: Special Vorpal save and load utilities place user-created files and programs in Vorpal format. Files and programs load up to 25 times faster than normal.
Download: Vorpal Utility Kit (1488)
source: elisoftware.org noname.c64.org
This is a new graphics-mode for the Commodore 128 with 64KB VDC RAM.
There are two Video modes, one is called: VDC-IHFLI (640×480 pixels) and the other one is: VDC-FLI (480×252 pixels).
The archive contain the software (converter) for M$ Windows and some demos.
Download: VDC-IHFLI Converter & Demo (1112)
Download: VDC-FLI Converter & Demo (1016)
source: noname.c64.org
Onslaught / Wrath Designs / Vandalism, bring to you the 56th issue of the Vandalism News.
Download: Vandalism News #56 (1086)
source: noname.c64.org
Subchrist has updated his Sprite Editor for Commodore 64. Sprite Pad is a free cross-platform development tool for designing sprite images and animations.
Improvements and changes in this version:
- Added single file projects (spd format)
- Added VICE snapshot ripper.
- Expanded browser window from 6×6 (36) to 8×7 (56) sprites.
- Added quantity control.
- Removed horizontal scroll from the browser as it was fiddly to navigate.
- Set default palette order back to standard to improve colour identification.
- Added Import/Export options with support for SEUCK/PRG files.
General Program Features:
- Edit and animate multicolour and high-resolution sprite images.
- Rotations. A World first?, Free rotate with variable angle limiter, auto-generate rotation sequences in any mode with 1 degree accuracy.
- Overlays. Allows the designing of 2 sprites as one + animation and rotation support!.
- Multiple Palettes. User editable palette file supports up to 20 additional palettes. (Default palette is now technically accurate).
System Requirements:
- The program has been designed, programmed and tested on a 32-bit Windows XP (SP3) system.
- The development machine has an Athlon XP 2400+ (2Ghz) with 512MB of RAM and an old 64MB Nvidia Geforce4 MX GFX card.
Download: Sprite Pad v1.8 (1080)
source: subchrist homepage
This is a compact, feature-filled dual-SID board, designed to provide a proper way to mount a second SID inside your C64 or C128 without resorting to the old piggyback hack.
Variations available to fit most C64 and C128 computers. Second SID can be placed at any 32-byte boundary from $DE00 to $DFE0, and it works in the $D420-$D4E0 range also. C128/C128-D users can also use $D700-$D7E0.
Easy no-solder installation – just move your computer’s SID chip onto the Stereo SID board, plug it into the motherboard SID socket, and connect a few micro-hook clips.
source: digitalaudioconcepts.com
Recent Comments