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Keyword: ‘ghtfall’

C64 Game: Trance Sector Pre +2M / Arcade Compo #2 [EF] / Slicker …

C64 Lame-o-kernal v0.1 by Onslaught

This utility written in Python is for create your own Kernal (Original Kernal) for Commodore 64. The customizations are made ​​by editing the script written in python.

Possible customizations:

  • Border color.
  • Background color.
  • Font color.
  • Key repeat speed/delay.
  • Power up message.

Download: Lame-o-kernal v0.1 (872)

source: noname.c64.org/csdb

C64 TAPgen v0.1 – Tape Loader Generator by Onslaught

This utility written in Python (requires at least python v2.8) is for create your own tape loader for your game (up to 44 KB/173 Blocks) including loading tune, loading pic and scrolltext + charset.

Download: TAPgen v0.1 (868)

source: noname.c64.org/csdb

JS VIC-20 – Javascript emulator of the Commodore VIC-20

May 6th, 2012 2 comments

JS VIC-20 is a Javascript emulator of the Commodore VIC-20, made by Matt Dawson.

This emulator works best with the latest Chrome or Firefox browsers. Changes in this version Full-screen support. New debug screen with VIC and VIA info. Edit or view a Basic or machine-code program. Choice between 100% speed or no-limit. Datassette emulation (Load) with support for TZX, CSM and PRG files.

source: commodore-gg.hobby.nl

C64 Game: Hot Wheels +2D [EF] / Purple Turtles HS / Battlefront …

(Italian) Jurassic News numero #41

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

Individual Computers Indivision AGA Mk2 A1200/4000T

The Indivision AGA Mk2 A1200/4000T is the successor to the discontinued Indivision AGA 1200 flicker fixer. As the name suggests, the new version also supports the Amiga 4000T (not the A4000 desktop model, there’s the Indivision AGA Mk2 A4000/CD32 for use with that computer). Other Amiga models are not supported.

The Indivision AGA Mk2 support a DVI-I connector instead of the usual VGA socket. DVI-I provides digital as well as analog signals, so you can use modern TFT displays, older TFT displays with analog input or CRT monitors alike (the latter two with a VGA adapter).

source: vesalia.de jschoenfeld.com

CBM prg Studio v2.2.0 released

CBM prg Studio Version 2.2.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New Features in v2.2.0:

  • Tool to expand a basic listing, i.e. put spaces between keywords.
  • Jump to destination, for BASIC files.
  • The default action (draw, text, path etc.) of the screen designer is configurable.
  • Auto complete for basic (v2 and v7) programs.
  • Assembly programs can use relative branching, e.g. bne *-3
  • An ‘align’ assembly directive for setting the program counter to the next supplied byte boundary.
  • Minor screen designer improvements.

Major bugs fixed:

  • Variables declared without spaces around the ‘=’ were being rejected.
  • Error list not being shown automatically if config says to do so.
  • incbin using the wrong range limits.
  • incbin not recognised if auto format is on.
  • Using arithmetic in byte and word sequences.
  • F3 key to repeat last find.
  • Remove delete key from screen designer.
  • Screen designer. Making a selection required save changes on exit confirmation.
  • Renaming or removing files in the build list caused problems.

Download: CBM prg Studio v2.2.0 (870)

source: ajordison.co.uk

Stary Piernik 7: C64 – Official demo party results

This is the official demo party results from Stary Piernik 7 (Top 3 Entries only). See also the CSDB Stary Piernik 7 section for more informations and download.

C64 Demo:

  • Attack of Fifth Season of the Year by Sabath.
  • The Dancing Man by Vulture Design.
  • Ewolucja Kisiela by eLBAN.

C64 Music:

  • Dupa by Roody.
  • Do It Fast (Stary Piernik Mix) by Wacek.
  • Ruchouomot by Surgeon.

C64 Graphics:

  • TW Broda by Bimber.
  • Sharky Bubbles by Joodas.
  • 5866 by Wacek.

C64 Basic Demo:

  • Warszawiaka by Jericho.
  • Radio Kosa FM by V-12
  • Kwiatki by Jericho.

Download: Stary Piernik 7 full Party stuff (873)

source: noname.c64.org/csdb/

Categories: Event(s), News & Rumors, Today

TMPx v1.0 by Style

TMPx (pronounced “TMP cross”) is the first and as yet the only cross assembler that is 100% compatible with the full syntax of Turbo Macro Pro (as well as the original Turbo Assembler Macro from which it is derived).

Download:

source: style64.org

TMPview v1.3 by Style

TMPview is a command line tool that converts your binary source code file saved from Turbo Assembler, Turbo Assembler Macro, and many variants including Turbo Macro Pro into an ASCII version of the code.

Changelog:

  • The default value for the source tab width is now taken from theinput file instead of being always nine (9).
  • “–unnamed-hex” added; when specified TMPview will output hex notation instead of the default decimal for un-named bastext tokens.
  • “–petscii-dec” and “–petscii-hex” added; when specified TMPview will output *all* PETSCII-only characters (those that cannot be displayed rationally in ASCII output) to bastext tokens in either decimal or hex notation rather than their named counterparts.
  • “–byte-dec” and “–byte-hex” apply to single character literals.
  • “–byte-columns” added; the given value sets how many values per line the “–byte-dec” and “–byte-hex” features output.
  • “–stats-detail” and “–stats-wild” added to display interesting and extremely critical statistical output, respectively.
  • “–screen” now regards values 0-63 as potential screencodes but only converts strings where every character qualifies.
  • corrected tabbed output when –tab-width was 0
  • bastext token {cm o} is no longer output as {cm d}
  • bastext token {purple} is no longer output as {156}
  • handle the fake ‘_’ character properly in quoted strings and macro bodies.
  • .include filenames are now translated.

Download:

source: style64.org

C64 Game: Jagged Sword Pre+ / Memo Pre / Quod Init Exit v1.2 …

Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Onslaught, Genesis Project, saimoAvatarWacek Software and Dinasours.

Download:

source: csdb.dk

Gubbdata 0.9: C64 – Official demo party results

April 29th, 2012 No comments

This is the official demo party results from Gubbdata 0.9 (Top 3 Entries only). See also the CSDB Gubbdata 0.9 section for more informations and download.

C64 Demo:

  • Chicanery by TRIAD.
  • Spires by Onslaught.
  • Werecycle by Dinasours.

C64 Music:

  • Zilltunna by X-jammer.
  • Flumbo’s hest by Stinsen.
  • Kickback by ne7.

C64 Graphics:

  • Air by Joe.
  • Lobo by Uka.
  • The Temple by JSL.

C64 Game:

  • DWCave 2player by Mahoney.

Download: Gubbdata 0.9 Party stuff (945)

source: gubbdata.se

Categories: Event(s), News & Rumors, Today

Super Smart Card (Gameboy/GameGear) – Front FarEast

April 26th, 2012 4 comments
Super Smart Card (Gameboy/GameGear) - Front FarEast

Autopsy:

This is one of the first cartridges based on Flash Memory for the Nintendo Gameboy and Sega Gamegear.

The use is quite complex and you must do via the Super Wildcard DX, the Super Smart Card programmer is inserted into the free slot of the Super Wildcard DX and over this the Flash Cartridge.

The file transfer of the games in format .GB/.GG are done by a pre-loaded software through the backup unit.

Nintendo Super Famicom (NTSC – JAP)

April 26th, 2012 No comments
Nintendo Super Famicom (NTSC - JAP)

Autopsy:

With this console and the Backup unit Super Wildcard DX in the 90′s the Nightfall group has released several Trainer / Crack and Demo for the Snes / Famicom scene.

from Wikipedia:

The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia (Oceania), and South America between 1990 and 1993.

In Japan and Southeast Asia, the system is called the Super Famicom (スーパーファミコン?, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.

Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990 for ¥25,000 (US$210). It was an instant success: Nintendo’s initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends. The system’s release also gained the attention of the Yakuza, leading to a decision to ship the devices at night to avoid robbery.

source: wikipedia