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Keyword: ‘commodore’

Infiltrator Disassembler v1.0

May 24th, 2011 No comments

Infiltrator Disassembler is a M$ Windows based tool for decompile Commodore 64 programs.

A disassembler is a computer program that translates machine language into assembly language—the inverse operation to that of an assembler. A disassembler differs from a decompiler, which targets a high-level language rather than an assembly language.

Disassembly, the output of a disassembler, is often formatted for human-readability rather than suitability for input to an assembler, making it principally a reverse-engineering tool.

source: noname.c64.org

Preview: Unboxing Manosoft C64SD Infinity v2.0

May 19th, 2011 No comments
C64SD Infinity v2.0

Autopsy:

Preview of the new Manosoft C64SD Infinity v2.0.

This project is interesting not only because it’s another mass-storage solution but because it combines already existing solutions to a new and fresh product. Damiano has always followed all the Commdore related websites and forums especially concerning the MMC and SD2IEC projects.

That’s when he got the idea to build a solution for which one doesn’t need soldering, wire cutting or the IEC cable. C64SD utilizes the Datasette pass-through connector to power the SD2IEC circuit. An IEC pass-through connector connects right into the IEC port.

The whole module stand vertical along the back of the C64/128 (or VIC20). The module is fitted with two rather large buttons, one reset and one diskswap/multi-function button.

Remember: with a external power supply the C64SD works fine with Commodore 16/Plus4.

C64SD Infinity new Features:

  • TAPE pass-through connector.
  • Reset on User Port.
  • CPU Type ATMEL ATmega 1284P(128k)
  • SD Filesystem for firmware upgrade FAT16/32
  • Standard Commodore 128 IEC Cable.

The interface can be purchased on the Manosoft site.

source: manosoft.it youtube.com

CBM prg Studio v1.0.0 released

May 18th, 2011 No comments

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

source: ajordison.co.uk

CodeNet Client v0.4

May 18th, 2011 No comments

The CodeNet Client it can be used to transfer PRG files directly into the memory of the C64 and also allows some other actions like filling memory and ofcourse starting a program with RUN or a jump to a defined memory address.

The CodeNet protocol is a very simple protocol to send data and executables to a C64 computer via ethernet. A CodeNet server is normally listening on UDP port 6462.

source: noname.c64.org oxyron.de

Commodore Free Magazine Issue #50

May 16th, 2011 No comments

Commodore Free Magazine Issue #50

Free to download Commodore magazine dedicated to Commodore Computers.

In this issue you can find:
Editorial.
News.
Viva Amiga.
Jim Scabery Commodore Dealer.
ACE 128.
CardSwipe – Original VIC-20 Game.
Snapshoter Updated.
Jose Makes Music with MSSIAH.
CBM PRG Studio Beta Released.
DirMaster v2.2/Style.
CBM-Command V2.0: Updated.
X1000 Nemo Rev. 2 Motherboard.
C64 SID 8580 Basic Sample Pack.
C64 SID Phase Acc And FPGA Tuning.
Arcade Retro Gaming Newsletter.
Interview With Adrian Simpson.
Commodore Amiga Programming.
Sideways SEUCK Compo Entries 2011
Sudoku Game Review.
On the Road – SC3 Arcade Party 2011
Back to the Past – Iss 11, Aug 2007

source: commodorefree.com

Categories: Magazine, News & Rumors, Today

C64 Game: Coins by Avatar

May 15th, 2011 No comments

This is a nice little game for Commodore 64 by Iceout of Avatar.

source: noname.c64.org

Turbo Chameleon 64 beta firmware v5b released

May 13th, 2011 No comments

Turbo Chameleon 64 is an extremely user-friendly cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64.

The Turbo Chameleon 64 cartridge can also be operated as a stand-alone unit (since it’s basically an FPGA computer like the C-One or the Minimig in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply.

When used as a stand-alone unit, a USB power adapter or active USB hub can be used as a power source.

Changelog:

Beta-5 to Beta-5a:

  • Fix crash when turbo limit is set in menu without activating turbo. (or when disabling active turbo with button while a limit is set)
  • Fix D030 mirror of the turbo bit emulating C128 2Mhz mode with Chameleon turbo.

Beta-5a to Beta-5b:

  • Eliminate spurious resets by masking reset line in standalone mode.
  • Fix keyboard matrix so joysticks are properly emulated (IR, numpad) in standalone mode.
  • Block normal button functions in menu mode (only exception is reboot by pressing 0.7s on right button)

source: syntiac.com

Categories: Firmware, News & Rumors, Today

C64 Game: On the Farm 2

May 11th, 2011 No comments

The New Dimension (TND) has released a new game for Commodore 64.

source: noname.64.org lemon64.com

C64 Game: Airborne Ranger +8DIR for EasyFlash cartridge

Nostalgia has released a trained version of Airborne Ranger by Microprose (Commodore 64) for the Easyflash cartridge.

source: noname.64.org

Retro Innovations ROM-el Atmel 49F001AN Adapter

May 7th, 2011 5 comments

Retro Innovations ROM-el:

To program the ROM-el chip by Retro Innovations you need a Adapter. The ROM-el chip uses a Atmel flashrom AT49F001AN (128K x 8) and we must build an adapter that converts the pins of the 2364 PROM Commodore 64 Kernel, which is used in ROM-el chip, to the original state of the chip AT49F001.

After this work, you can use the Willem programmer to program the FlashROM with one or more C64 kernel.

Re.Bit numero #5

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

C64 Game: Last Ninja 3 +1HD for EasyFlash cartridge

John64 has released a trained version of Last Ninja 3 (Commodore 64) for the Easyflash cartridge.

source: noname.64.org

C64 Game: Suuji wa dokushin ni kagiru (Sudoku)

April 30th, 2011 No comments

This is a Sudoku puzzle game for the Commodore C64. The game has four difficulty levels and a built-in levels editor.

source: falconsoft.czechian.net

Audiotap v1.5 by Fabrizio Gennari

April 30th, 2011 No comments

Audiotap is a M$ Windows program for conversion between .TAP files and samples of Commodore 64 tapes. Audiotap can read/write WAV files containing the sampled sound of a tape, and can also record tapes from the sound card and play sound to the sound card.

Changelog:

  • New pulse detection algorithm.
  • Support for triangular, sine and the usual square waves.
  • Experimental support for C16 semi-wave files.
  • DMP files (DC2N) can be read.

source: wav-prg.sourceforge.net

VIC20 Demo: Yes VIC can (5th at the Revision Party 2011)

April 30th, 2011 No comments

“Yes VIC can” is a demo for VIC20, this demo has got the 5th place (out of eight) at the Revision Party 2011. This demo show a new graphics mode “VIC Hires”.

Requirements: VIC-20 (PAL) with 16K RAM expansion (24K for Basic Extension, 32K for SJLOAD).

source: sleepingelephant.com