Restoration the external box of the Micro Peripherals Floppy Disk Drive
Gallery:
Restoration the external case of the Micro Peripherals Ltd Floppy Disk Drive that was eaten by rust.
Gallery:
Restoration the external case of the Micro Peripherals Ltd Floppy Disk Drive that was eaten by rust.
Gallery:
This is a disk interface system made by Micro Peripherals Ltd which was later badged by Sinclair as their “official” disc system.
It used its own software (written by Richard Miller) and did not conform to the QJump “FLP” system used by most companies at the time (it used the name FDK to access the disk drives). The fact that the device name was not “FLP” put a lot of users off. The unit does not support direct sector access.
The interface had an 8K onboard EPROM providing the device driver and toolkit extensions, which included:
Plus several other extensions similar to those in other disk interfaces, and some utility programs such as a disk and memory editor were supplied on disk.
The interface was supplied with either one, or a pair of DSDD 720KB drives, the first of which took its power from an external transformer via a 6-way power connector, and the second took its power from the DC output of the first drive via a 5-way connector, plus a ribbon connector from one drive to the other.
The interface had switch-selectable options via a series of jumpers to format single or double sided, and 3ms or 6ms track to track time. Another jumper could be set to make the QL boot from an ‘mdv’ named disk.
Powersupply Pinout:
Download:
source: rwapadventures.com
This is a screenshot from the Talk, a demonstration made by a Friend to explain how they worked the BBS. On the photo “Hidden Power / Nightfall WHQ’
A new demo for Commodore 64 by Algorithm/Onslaught.
Download: Variable Offset Amplitude (VOA) by Algorithm (1070)
source: csdb.dk
CBM prg Studio Version 3.1.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features:
Bug Fixed:
Download: CBM prg Studio v3.1.0 (1075)
source: ajordison.co.uk
I must thank my dear friend Andrea and all friends which have contributed to the growth of my Repair Laboratory with donations of spare parts.
Donated items:
(*) Needs to be made a Aesthetic Restoration.
Gallery:
Commodore CBM(PET) 4032 (FAT40) / 8032 Cathode Ray Tube (CRT) Replacement.
The cathode ray tube was taken from the Amstrad GT-65 (Monochrome monitor)
The CRT Tube Orion 310GNB31 (Amstrad GT-65) is fully compatible with the Amperex M31-334GH (CBM 4032/FAT40 – 8032).
NOTE: The same CRT work perfectly for the computer Radio Shack TRS-80 Model 3 and Model 4.
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Thanks to Paolo Pascolo and Carlo Pascolo (founder of Co.r.el) i have received more information about this interface.
This interface was designed and distributed by Co.r.el in Italy and assembled by Asem or Computer Control, two Italian companies.
This is a small article of an old Italian magazine (MCmicrocomputer) where they speak of what are sold under the name Co.r.el (see picture)
This interface is a converter from IEEE-488 Bus to RS-232 to be use with the Watanabe plotter, the data are send via a device number from the Commodore PET (CBM).
Gallery:
The Palladium game distributed under Magnavox licensed offers 4 ball games, 2 shooting games and 2 car games, all games are in color. The core chip is the TMS-1965 from Texas Instruments.
The paddles can be moved vertically with the sliders found on each controllers. There are also two “speed-up” buttons on the controllers.
Gallery:
The Sharp MZ-2500 (SuperMZ) series was launched on the Japan market in 1985, the computers in this series all used a Z80B processor running at 6MHz. They included a data recorder and at least one 3.5 internal floppy disk drive, as well as a YM2203 FM sound chip, hardware scrolling, and a palette of 256 colors (upgradable to 4096) and it takes from 2 to 8 seconds to define P.C.G (user generated characters, similar to sprites).
This makes them among the most powerful 8-bit machines ever released for home use. Some models are also compatible with the MZ-80B and MZ-2000.
Sharp MZ-2500 (SuperMZ) Advertising:
Sharp MZ-2500 (SuperMZ) RGB cable pinout:
This cable provides an RGB video signal from a Sharp MZ-2500 to a SCART television set, which is the highest quality signal achievable from your Sharp MZ-2500.
I thank Fabio Bovelacci (Frater Sinister) for the donation.
Donated item:
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
Download: All Games in One Archive (3125)
source: csdb.dk
Relaunch64 is an IDE (text-editor) for C64 assembler-coding on Windows, Linux and Mac OS X. Relaunch64 has a clean and intuitive user interface, yet it offers many features that make coding faster and easier.
Java 7 or higher is required to run Relaunch64. The program is licensed under the GNU GPL 3 (or higher) and free for private and professional use.
This editor works together with common cross assemblers like Kick Assembler, ACME, or 64tass. Other assemblers might work as well, but syntax highlighting may not be 100% correct.
Download: Relaunch64 v3.3.0 (Windows/OSx/Linux) (1015)
source: popelganda.de
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