Commodore SX64 (USA/NTSC) Repair

May 27th, 2014 No comments
Testing Game

Gallery:

Commodore SX64 (USA/NTSC) Repair.

Defect:

  • Black screen and then noise of a misaligned drive (don’t read anything).

Replaced parts:

  • Replaced 1 x 906114 PLA (UE4)

Other things:

  • Aligned the Floppy Drive using the original copy of the Free Spirit Software Drive Alignment.
  • Removed the broken switch to disable the write protection and disconnected a LED on the front side of the SX64.
  • Connected the sensor wires cut.
  • Cleaning the Floppy Drive.

HxC Floppy Emulator: Software v2.0.22.0

May 26th, 2014 No comments

The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.

The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).

There are two differents emulators:

  • A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
  • A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.

Release notes for the HxCFloppyEmulator software v2.0.22.0:

  • GUI – Track viewer window : New viewer mode -> Disk surface view mode.
  • Raw loader :  UKNC Russian computer support added.
  • New Writer : BMP file (Disk/circular layout) -> Disk layout can now be exported into a BMP file (for disk analysis) !
  • libhxcfe : Correction of the UTF8 path support in some loaders/writers.
  • New Loader : SPS CT Raw file format support added. (NOTE : No flakey bits support for the moment !)
  • libhxcfe : Generic flux stream analyzer enhanced.
  • Disk Browser : ADFLib fseek corrected.

Download:

source: hxc2001.free.fr lotharek.pl

Apple IIc Rom v4 Upgrade & Repair

May 26th, 2014 1 comment

Apple IIc Rom v4 Upgrade & Repair.

Defect:

  • The second RAM in the auxiliary memory is faulty.

Replaced parts:

  • Replaced 1 x RAM 4264 (ARD1)

Upgrade:

  • Apple IIc ROM upgraded to the latest version V4 (MON)

Download:

Test of the correct operation of a Acorn Archimedes A420/I

May 25th, 2014 No comments
Test of the correct operation of a Acorn Archimedes A420/I

This is a test done for a dear friend to check if the Acorn Archimedes A420/I is working properly. The RGB scart cable is homemade by me to connect to a Commodore 1085S monitor.

Gallery:

The Acorn Archimedes was Acorn Computers’ first general purpose home computer to be based on their own ARM architecture. Using a RISC design with a 32-bit CPU (26-bit addressing), at its launch in June 1987, the Archimedes was stated as running at 4 MIPS, with a claim of 18 MIPS during tests. The name is commonly used to describe any of Acorn’s contemporary designs based on the same architecture, even where Acorn did not include Archimedes in the official name.

The first models were released in June 1987, as the 300 and 400 series. The 400 series included 4 expansion slots (although a two slot backplane could be added to the 300 series as an official upgrade, and third parties produced their own 4 slot backplanes) and an ST506 controller for an internal hard drive. Both models included the Arthur operating system operating system (later replaced by RISC OS as a paid-for upgrade), BBC BASIC programming language and an emulator for Acorn’s earlier BBC Micro, and were mounted in two-part cases with a small central unit, monitor on top, and a separate keyboard and three-button mouse. All models featured onboard 8 channel stereo sound and were capable of displaying 256 colours on screen.

Four models were initially released with different amounts of memory, the A305, A310, A410 and A440. The 540 was unveiled in September 1990, and included higher speed SCSI and provision for connecting Genlock devices. The 300 and 400 were followed by a number of machines with minor changes and upgrades.

source: wikipedia

Commodore PET(CBM) 3032 Repair

May 25th, 2014 No comments

Commodore CBM/PET 3032 Motherboard Repair.

Defect:

  • Garbled screen and then “Illegal Quantity Error” message or 31 Bytes free

Replaced parts:

  • Replaced 1 x NE555 (A2)
  • Replaced 2 x Unstable RAM 4116 (I2/I3)
  • Replaced 1 x 74LS153 (E4)

Atari Disk Drive 1050 Repair

May 25th, 2014 No comments

Atari Disk Drive 1050 #1

Defect:

  • SIO bus unresponsive.

Replaced parts:

  • Replaced 1 x LM3086N (U1)

Atari Disk Drive 1050 #2

Defect:

  • SIO bus unresponsive + no reset cycle of the Disk drive on poweron.

Replaced parts:

  • Replaced 1 x RAM-I/O-Timer (RIOT) 6532 (U7)

Apple IIgs with Monitor / Floppy Drives and Hard Drive (Boxed)

May 18th, 2014 No comments

Autopsy Apple IIgs / Keyboard (A2S6000W):

Autopsy Apple 3.5 Drive (A9M0106):

Autopsy Apple 5.25 Drive (A9M0107):

Autopsy Apple IIgs Mouse (A9M0331):

Autopsy Apple IIgs RGB Monitor (A2M6014Z):

The Apple IIGS (stylized as IIGS) is the fifth and most powerful model in the Apple II series of personal computers produced by Apple Computer. The “GS” in the name stands for Graphics and Sound, referring to its enhanced multimedia capabilities, especially its state-of-the-art sound and music synthesis, which greatly surpassed previous models of the line and most contemporary machines like the Macintosh and IBM PC.

The machine was a radical departure from any previous Apple II, with its true 16-bit architecture, increased processing speed, direct access to megabytes of RAM, wavetable music synthesizer, graphical user interface, and mouse. While still maintaining full backwards compatibility with earlier Apple II models, it blended the Apple II and aspects of Macintosh technology into one. Keeping with Apple’s “Apple II Forever” slogan of the time, the IIGS set forth a promising future and evolutionary advancement of the Apple II line, but Apple paid it relatively little attention as the company increasingly focused on the Macintosh platform.

The Apple IIGS was the first computer produced by Apple to use a color graphical user interface, as well as the “Platinum” (light grey) color scheme and the Apple Desktop Bus interface for keyboards, mice, and other input devices. It was also the first personal computer to come with a built-in “wavetable” sample-based synthesizer chip, utilizing technology from Ensoniq. The machine outsold all other Apple products, including the Macintosh, during its first year in production.

Apple IIgs booting from Iomega Zip Drive:

source: wikipedia

Commodore 64 Gold Edition on Ebay.de (Sold out – € 2.810,00)

May 17th, 2014 No comments

This a special edition of the Commodore C64, celebrating the 1.000.000th sale of the C64 in Germany. This is one of the most desirable Commodore items. There are about 300 golden Commodore C64 produced. The numbers from 1.000.000 until 1.000.100 were for the staff of the Commodore factory Braunschweig.

The rest was given to hard- en software companies, magazine-publishers and distributors. The C64 is a computer system with a keyboard, external power-supply and a motherboard. On the motherboard you will find a MOS 6510 processor, RAM / ROM memory, MOS 6569 VIC-II video chip, MOS 6581 SID sound chip and twice a MOS 6526 CIA. PAL version.

source: ebay.de richardlagendijk.nl

Categories: Event(s), News & Rumors, Today

Memotech External Keyboard for Sinclair ZX-81

May 16th, 2014 1 comment
Memotech External Keyboard for Sinclair ZX-81

Autopsy:

The biggest drawback to the Sinclair ZX-81 or Timex Sinclair 1000 computer is its tiny membrane keyboard.

The Memotech keyboard is the solution to this. With its full stroke keys and standard size, it makes entering data and interacting with programs, so much easier. The bus connector had a Memopak I/F keyboard buffer on it so you could type at a natural pace and the Sinclair could keep up with you.

In most cases this keyboard worked right out of the box, but in some cases with older memory packs, you would need to be sure to place the keyboard last in your chain of accessories plugged into the computer’s bus connector and set the dip switches on the keyboard to “slave”.

The membrane keyboard itself is not disabled while the ZX81 Keyboard is connected and either can be utilized for data input… this makes multiplayer, simultaneous play, much easier as each opponent can use their own keyboard as a controller.

source: geekvintage.com

Commodore 64 Shiny Blue

May 15th, 2014 1 comment

Gallery:

Commodore 64 Shiny Blue (Professional Painting). Many thanks to my friend Damiano Colombari (Manosoft)

CBM prg Studio v3.0.0 released

May 12th, 2014 No comments

CBM prg Studio Version 3.0.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New features:

  • 65816 assembler/debugger.
  • Partial support for the VICE debugger.
  • Bitmap import/export for character editor.
  • Binary file import to Assembly source.
  • Line and rectangle drawing tools for the screen designer.
  • TASM support added to Source Converter tool.

Bug Fixed:

  • Assembler:
    • Using arithmetic with cheap labels would fail.
    • Slow incbin performance for large binary files.
    • Wrong SYScall generation for C128 projects.
    • incbin with screen data imported all screens.
    • Assembling past the end of memory not detected properly.
    • Invalid branch not detected properly.
    • Arithmetic on WORDs not carried out.
    • Multiple characters in single quotes in BYTE sequences not assembled properly.
    • GenerateTo only created .prg files.
    • Save File As… would only save .bas files.
    • Comment tool would not comment out already commented code.
    • Incbin reporting ‘file too large’ error by mistake.
  • Screen Designer:
    • Binary file export
    • Colour selection for C16 projects didn’t work.
    • Wrong screen size saving C128 screens.
    • Character set selection corrected.
  • General:
    • Some code reformatting issues.

Download: CBM prg Studio v3.0.0 (1159)

source: ajordison.co.uk

Hoxs64 Commodore 64 Emulator Updated v1.0.8.7

Hoxs64 written by David Horrocks is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista/Seven (DirectX 9+)

The emulator substantially reproduces this legacy machine in minute detail.

Changelog:

  • Resizable main window for windowed mode.
  • Fix Ultimax VIC fetch.

Download:

source: hoxs64.net

Relaunch64 V3.0 – C64/65xx cross-development IDE

Relaunch64 is an IDE (text-editor) for C64 assembler-coding on Windows, Linux and Mac OS X. Relaunch64 has a clean and intuitive user interface, yet it offers many features that make coding faster and easier.

Java 7 or higher is required to run Relaunch64. The program is licensed under the GNU GPL 3 (or higher) and free for private and professional use.

This editor works together with common cross assemblers like Kick Assembler, ACME, or 64tass. Other assemblers might work as well, but syntax highlighting may not be 100% correct.

Download: Relaunch64 V3.0 (978)

source: popelganda.de

C64 Game: Slinky 101% +7MHD / Slurpy +++-hi / One On One +2GD

May 4th, 2014 1 comment

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Monstics Mystery II Preview &D +Pic
  • Cosmos V1.2 +7MD
  • Quadron +1ED
  • Speed Ball
  • D-2000 IFR-Trainer – Germany 2 +EFD [pal/ntsc]
  • Stronghold +3D
  • Roll – final version
  • Vermeer +1ED [english]
  • 2048
  • Immensity Preview 2
  • Waterman +5E
  • Voidrunner HS
  • Nuclear Reaction 2100
  • Slinky 101% +7MHD
  • Slurpy +++-hi
  • One On One +2GD
  • Xain’d Sleena Preview +
  • The Last Hope

Download: All Games in One Archive (3284)

source: csdb.dk

Commodore 64 ASSY 250407 Empty PCB

May 3rd, 2014 4 comments
Commodore 64 ASSY 251137 Empty PCB

Gallery:

Commodore 64 ASSY 250407 Empty PCB + some Working components.