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Keyword: ‘ghtfall’

Evoke 2011: C64 Demo Party Results

August 14th, 2011 No comments

Evoke Party 2011 is over. You can download now the archive with the demos of Commodore 64.

Wild Demo:

  • We Got Signal by Tristar & Red Sector Incorporated.
  • 20 Years Abyss Connection by Abyss Connection.
  • RGBA by DaCapo.
  • Techno Viking by Fairlight.

Download: Evoke 2011 C64 Demo Party Results (873)

source: evoke.eu CSDb

VirtualC64 v0.9.5.1 for Intel Macintosh OSx

August 14th, 2011 1 comment

VirtualC64 emulates a Commodore 64 personal computer on your Intel Macintosh OSx > 10.6.

I wrote the software with two major goals in mind. First, I wanted to create an emulator that can be used as a demonstrator program in a first year or second year course on computer engineering.

To achieve this goal, I have integrated various debugging capabilities that let you peek inside the CPU, RAM, ROM, or one of the custom chips. Second, I tried to make the emulator as user friendly as it can get.

In short: VirtualC64 tries to combine the ongoing fascination of the ancient Commodore computers with the great user experience of today’s Macs.

Bug fixes and enhancements:

  • Fixed a bug that caused the emulator to crash on startup on some machines.
  • VirtualC64 supports OS X Lion.
  • Preference panels are now tight to their individual virtual machines.
  • CIA debug panel has been redesigned.
  • Deprecated CoreAudio API calls have been removed.
  • Fixed a bug in the BCD to binary conversion routine.
  • Fixed a bug that caused the TOD to wake up too early after reading the tenth of a second register.
  • Thumbnail images are now rendered properly when switching from PAL to NTSC and vice versa (issue #107)
  • Fixed a bug that caused keyboard events to be rejected when the main window got focus (issue #110)
  • Fixed a bug that caused a discolored line to appear at the right border of the screen texture.
  • Yet another startup animation.

Download: VirtualC64 v0.9.5.1 (1299)

source: dirkwhoffmann.de

Atari Głuchołazy 2011 (2K11) party results

August 12th, 2011 No comments

Atari Głuchołazy 2011 (2K11) party results.

8-bit Graphics Compo:

  • 1. Space Crusade – Odyniec1
  • 2. Flower Power – Piesiu
  • 3. Krecik i… – Larek
  • 4. Zaczarowany Ołówek i… – Larek
  • 5. Before the Storm – Lhuven
  • 6. Bolek i Lolek oraz… – Larek
  • 7. Drzewko – IRATA4
  • 8. Mod My Atari – Factor6
  • 9. Stary Cmętarz – IRATA4
  • 10. Sparrow – Sonar
  • 11. W Brzasku Słońca – IRATA4
  • 12. GTIA Bay – Xeen
  • 13. Nietoperek – IRATA4

8-bit Music Compo:

  • 1. Ballada o Dżemie – Pinokio
  • 2. Pung – String
  • 3. Solid – String
  • 4. Mechanic Anti SAP 2 – Pinokio

8-bit Code Compo:

  • 1. Framed Again? – Miker, Sikor
  • 2. Wormtro – Xeen
  • 3. Antic – TDC, Miker

Download: Atari Glucholazy 2011 (2K11) party results (883)

source: atariarea.krap.pl

FB (FileBrowser) v1.0 for SD2IEC

August 11th, 2011 No comments

FB (FileBrowser) v1.0 for SD2IEC by Sailor of TRIAD.

DownloadFB (FileBrowser) v1.0 (1445)

source: noname.c64.org

durexForth v1.1 (Forth language for Commodore 64)

August 9th, 2011 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.1 (921)

source: noname.c64.org

VIC20 Game: Realms of Quest II – Anniversary Edition

August 7th, 2011 No comments

The author “Ghislain” write:

This month marks the 20th anniversary of Realms of Quest. It was in the Summer of 1991 that I embarked on making a computer role playing game for the Commodore VIC-20. I was successful in completing the first one, but I had given up in creating a sequel shortly afterwards. I did create about 20 monster portrait graphics pixel by pixel with a simple graphics program, however.

In 2004, I programmed a “mini” version of Realms of Quest II intended for the Minigame Competition; minus the portrait graphics, because to use them would surpass the 4K limit that the competition required.

So twenty years after I had made the original Realms of Quest I, I decided to revamp the first two games. And so I took the portrait graphics I had made in 1992-93 and combined them with the Minigame version of Realms of Quest II. So finally after all these years, there is a fuller and more complete version of the middle of this CRPG series.

Download: Realms of Quest II - Anniversary Edition (994)

source: sleepingelephant.com

LCP 2011: Official demo party results

August 7th, 2011 No comments

This is the official demo party results from LCP 2011 (Top 3 Entries only). See also the Little Computer People 2011 for more informations.

C64 DEMO competition:

  • 1 1991 by Booze Design.
  • 2 Storebror by Mahoney.
  • 3 Pimp My Snail by Camelot.

C64 Music competition:

  • 1 Metamorphosis.
  • 2 Party Crasher by Magnar Harestad.
  • 3 14 Years Later by Kristian Røstøen.

C64 Graphics competition:

  • 1 Fire by Joe.
  • 2 The Mill by Veto.
  • 3 African Night by Yazoo.

Download: LCP 2011 C64 Compilation (872)

source: noname.c64.org lcp.c64.org

Categories: Event(s), News & Rumors, Today

C64 Game: Nyaaaah! – 15th Anniversary Edition +

August 6th, 2011 No comments

Excess has released a Trained and Cracked version of the game: Nyaaaah! – 15th Anniversary Edition for Commodore 64.

Download: Nyaaaah! - 15th Anniversary Edition + (1288)

source: noname.c64.org

Commodore 64 USB Joystick Adapter

August 6th, 2011 No comments

This project by Frank Buß is a cheap solution to connect a digital joystick to a PC using the USB interface.

The interface uses Freescale microcontroller that will simulate a USB keyboard and translates the joystick signals to keyboard signals.

source: www.frank-buss.de

Categories: Hardware, News & Rumors, Today

C16 Game: Bit Fox

August 6th, 2011 No comments

Roepipi is here again with another cool BASIC game. Small size, quick action, start it up and have some fun!

Download: Bit Fox (868)

source: plus4world.powweb.com

C64 Studio v1.5

August 4th, 2011 No comments

C64 Studio is a .NET based IDE written by Georg Rottensteiner. This app supports project based C64 assembly.

The internal assembler is using the ACME syntax. In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.

Any other emulator can be set up as well if it’s startable via runtime arguments. C64 Studio allows you to compile to raw binary, .prg, .t64 or cartridge format (.bin and .crt for 8k and 16k). Additionally to this C64 Studio comes with a charset and sprite editor.

Version history:

31.07.2011 – 1.5:

  • Fixed bug in parsing !byte with binary values.
  • Fixed bug in file info storage, sometimes error messages were accredited to the wrong file.
  • Fixed bug where warnings were not displayed (segment overwrite).
  • Added charset/sprite functions as buttons.
  • Changed charset copy/paste to always use clipboard

Download: C64 Studio v1.5 (816)

source: lemon64.com

C64 Game: On the Farm 2 +3 by Goat of Laxity

August 4th, 2011 No comments

Goat of Laxity has released a Trained version of the game: On the Farm 2 for Commodore 64.

Download: On the Farm 2 +3 (1240)

source: noname.c64.org

Sidplay64 v0.695 Beta by Grg/Shape

August 4th, 2011 No comments

Unofficial version of the Sidplay64 by GRG/Shape.

This version supports directory browsing and image (d64,d81) for the devices SD2IEC/Netdrive/IDE64. This version is still in a beta stage.

Download: Sidplay64 v0.695 Beta (1409)

source: noname.c64.org

C64 Game: M.U.L.E. Onefiled +4 Player adapter by Peiselulli

August 3rd, 2011 1 comment

Peiselulli of Arsenic, Oxyron, Tristar & Red Sector Incorporated has released a Onefiled version of M.U.L.E. for Commodore 64. This version supports the adapter for 4 players.

Download: M.U.L.E. Onefiled + 4 Player adapter (1397)

source: noname.c64.org

C64 Game: Edge Grinder +2 and Bionik Granny Returns +

August 2nd, 2011 No comments

Some new cracked and trained games from your favorites group’s Onslaught and Excess; Edge Grinder +2 and Bionik Granny Returns for Commodore 64.

Download: Edge Grinder +2 (1300)

Download: Bionik Granny Returns + (1326)

source: noname.c64.org