Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.1 (976)
source: noname.c64.org
The author “Ghislain” write:
This month marks the 20th anniversary of Realms of Quest. It was in the Summer of 1991 that I embarked on making a computer role playing game for the Commodore VIC-20. I was successful in completing the first one, but I had given up in creating a sequel shortly afterwards. I did create about 20 monster portrait graphics pixel by pixel with a simple graphics program, however.
In 2004, I programmed a “mini” version of Realms of Quest II intended for the Minigame Competition; minus the portrait graphics, because to use them would surpass the 4K limit that the competition required.
So twenty years after I had made the original Realms of Quest I, I decided to revamp the first two games. And so I took the portrait graphics I had made in 1992-93 and combined them with the Minigame version of Realms of Quest II. So finally after all these years, there is a fuller and more complete version of the middle of this CRPG series.
Download: Realms of Quest II - Anniversary Edition (1034)
source: sleepingelephant.com
This is the official demo party results from LCP 2011 (Top 3 Entries only). See also the Little Computer People 2011 for more informations.
C64 DEMO competition:
- 1 1991 by Booze Design.
- 2 Storebror by Mahoney.
- 3 Pimp My Snail by Camelot.
C64 Music competition:
- 1 Metamorphosis.
- 2 Party Crasher by Magnar Harestad.
- 3 14 Years Later by Kristian Røstøen.
C64 Graphics competition:
- 1 Fire by Joe.
- 2 The Mill by Veto.
- 3 African Night by Yazoo.
Download: LCP 2011 C64 Compilation (897)
source: noname.c64.org lcp.c64.org
Excess has released a Trained and Cracked version of the game: Nyaaaah! – 15th Anniversary Edition for Commodore 64.
Download: Nyaaaah! - 15th Anniversary Edition + (1340)
source: noname.c64.org
This project by Frank Buß is a cheap solution to connect a digital joystick to a PC using the USB interface.
The interface uses Freescale microcontroller that will simulate a USB keyboard and translates the joystick signals to keyboard signals.
source: www.frank-buss.de
Roepipi is here again with another cool BASIC game. Small size, quick action, start it up and have some fun!
Download: Bit Fox (894)
source: plus4world.powweb.com
C64 Studio is a .NET based IDE written by Georg Rottensteiner. This app supports project based C64 assembly.
The internal assembler is using the ACME syntax. In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.
Any other emulator can be set up as well if it’s startable via runtime arguments. C64 Studio allows you to compile to raw binary, .prg, .t64 or cartridge format (.bin and .crt for 8k and 16k). Additionally to this C64 Studio comes with a charset and sprite editor.
Version history:
31.07.2011 – 1.5:
- Fixed bug in parsing !byte with binary values.
- Fixed bug in file info storage, sometimes error messages were accredited to the wrong file.
- Fixed bug where warnings were not displayed (segment overwrite).
- Added charset/sprite functions as buttons.
- Changed charset copy/paste to always use clipboard
Download: C64 Studio v1.5 (849)
source: lemon64.com
Goat of Laxity has released a Trained version of the game: On the Farm 2 for Commodore 64.
Download: On the Farm 2 +3 (1312)
source: noname.c64.org
Unofficial version of the Sidplay64 by GRG/Shape.
This version supports directory browsing and image (d64,d81) for the devices SD2IEC/Netdrive/IDE64. This version is still in a beta stage.
Download: Sidplay64 v0.695 Beta (1493)
source: noname.c64.org
Peiselulli of Arsenic, Oxyron, Tristar & Red Sector Incorporated has released a Onefiled version of M.U.L.E. for Commodore 64. This version supports the adapter for 4 players.
Download: M.U.L.E. Onefiled + 4 Player adapter (1446)
source: noname.c64.org
Some new cracked and trained games from your favorites group’s Onslaught and Excess; Edge Grinder +2 and Bionik Granny Returns for Commodore 64.
Download: Edge Grinder +2 (1381)
Download: Bionik Granny Returns + (1379)
source: noname.c64.org
The web page Commodore128.org is organizing a Coding competition.
RULES:
- Entries must be original programs.
- Entries must NOT be larger than 4096 bytes (4kb)
- The result must be playable on a real 128 and VICE.
- The competition starts Saturday October 29th 2011 at 5pm EST (Australian, not US)
- Entries must be submitted on or before April 1st, 2012.
- Entries must only be for the 128′s 40 or 80 colum modes – CP/M & 64 modes will be ineligible.
- There will be a competion page at www.commodore128.org with the submissions & you’ll have the opportunity to vote for your favourite game (which will determine the winners).
- All entries must be released under GPL & with the source included.
SUBMISSIONS:
- Submissions must be made by email to landover (at) tpg.com.au
- Format of submissions to be in either D81, D64 or PRG format & then zipped.
PRIZES:
- 1st prize of $AU100
- 2nd prize of $AU50
- 3rd prize of $AU25
source: commodore128.org
Some new cracked and trained games from your favorite group Onslaught. Blood 2 & Redrunner for Commodore 64 and Blok Copy for DTV.
Download: Blood 2 + (1338)
Download: Redrunner +5 (1301)
Download: Blok Copy DTV +3D (1356)
source: noname.c64.org
Autopsy:
The Mega ST was Atari’s first major enhancement to the ST line of computers. With 1MB or 4MB memory (expandable with add-on cards), built in BLITTER graphics chip, and MegaBUS expansion Slot all packaged into a nice clean pizza-box case the ST line of computers received a boost in power, expandability and professional looks.
Atari was moving forward in the right direction. Also introduced along with the Mega ST line was Atari’s direction into the desktop publishing field.
Atari introduced the SLM804 Laser Printer which attached to the Atari DMA interface port and also the desktop publishing package. Also introduced was the Atari Megafile hard drive system to add stackable harddrive modules onto the Mega ST.
Sounds of the Amiga #3, released by Triad. Another nice pack with SID-covers of your favorite amiga tunes!
Download: Sota #1 (1073) Sota #2 (930) Sota #3 (990)
source: noname.c64.org
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