I have found some ZZap 64 Magazine (Italian edition) in my attic.
from Wikipedia:
Zzap!64 was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.
The magazine launched in April, with the cover date May 1985, as the sister magazine to CRASH. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like CRASH for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene.
The magazine adopted an innovative review system that involved the use of the reviewers’ faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market.
By 1992, the magazine had changed so dramatically in design and editorial direction that then-publisher Europress decided to relaunch the magazine. Thus, issue 91 of Zzap!64 became issue 1 of Commodore Force, a magazine that itself lasted until March 1994.
source: wikipedia zzap64.co.uk
Island of Secrets Graphic Adventure – 22 column version by Jenny Tyler and Les Howarth.
This game is a conversion from Commodore 64 of a classic type-in text adventure from the book published by Usborne in 1984. Play it with the stunning graphic excitement of more than 30 hi-res screens! It’s require a VIC-20 + 24K RAM.
source: Denial (The Commodore VIC-20 forum)
A anonymous person has published a large amount of files on a web page about the history of Amiga.
At the moment there are more than 600 PDF files available for viewing or downloading.
source: commodore-gg.hobby.nl
Autopsy:
from Wikipedia:
The Amstrad CPC (short for ‘Colour Personal Computer’) is a series of 8 bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself, especially in the United Kingdom, France, Spain, and the German-speaking parts of Europe.
The series spawned a total of six distinct models: The CPC464, CPC664, and CPC6128 were highly successful competitors in the home computer market. The later plus models, 464plus and 6128plus, efforts to prolong the system’s lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the 464plus hardware into a game console as the GX4000.
The CPC models’ hardware was based on the Zilog Z80A CPU, complemented with either 64 or 128 kilobytes of memory. Their computer-in-a-keyboard design prominently featured an integrated data drive (compact cassette or 3″ floppy disk). The main units were only sold bundled with a color or monochrome monitor that doubled as the main unit’s power supply. Additionally, a wide range of first- and third-party hardware extensions such as disk drives (for the CPC464), printers, and memory extensions, was available.
The CPC series was pitched against other home computers primarily used to play video games and enjoyed a strong supply of first-party (Amsoft) and third-party game software. The comparatively low price for a complete computer system with dedicated monitor, its high resolution monochrome text and graphic capabilities and the possibility to run CP/M software also rendered the system attractive for business users, which was reflected by a wide selection of application software.
During its lifetime, the CPC series sold approximately 3 million units.
source: wikipedia cpcwiki.eu
ACID 64 Player Pro is the sequal of Acid 64 Player and is a cycle based Commodore 64 music player designed for playing SID tunes on sound cards/devices that have a real SID chip (6581/6582/8580) on board like the HardSID cards and HardSID 4U USB device.
ACID 64 emulates the MOS 6510 micro processor, the 6526 CIA chip and partially the 6569 VIC chip to run the code of a SID tune and it controls the SID chip on the device for playing the Commodore 64 music.
What’s new in version v3.0.3:
New:
- Support for the new HardSID USB devices: Uno and UPlay.
- Auto detection of turned on/off USB devices.
- Added sorting on column of every grid.
- Emulated SID reading.
Improvements:
- When performing e.g. mute/unmute, filter on/off or pause then no time gap isn’t noticed anymore while playing on a USB device.
- Seek bar is always going smooth now and still synched with the 6510 CPU clock.
- Improved fast forward.
- HardSID.dll isn’t required anymore for USB devices.
- Many small improvements.
Fixes:
- Works now without administrator rights.
- When using dual monitor ACID 64 will now be centered on the screen instead of the desktop.
screenshot:
source: acid64.com
Achim released his game Space Limits II for the Commodore C64. This 4 kbyte game is the successor of Space Limits from 2009.
source: commodore-gg.hobby.nl noname.c64.org
Cartograph is a native Commodore 64 application created for designing tile-based maps/levels.
This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.
Changelog:
Cartograph V1.3 increases productivity and decreases the amount of time needed to create your data. Some of the major changes include six new fill modes (random and pattern), six more data types, REU support (backups and undo), and RLE compression. Maps created with earlier versions are 100% compatible with this new release.
source: arkanixlab.com c64dev.com
Thanks to My Brother for the Photo.
Cartridges (also known as expansion modules) are freely exchangeable ROM libraries that provide additional content without providing additional functionality. These cartridges are plugged into a slot near the battery compartment in order to introduce new software libraries.
Word and game lists are of differing lengths depending upon the cartridge and the word lists in models marketed for different languages reflect the language marketed for. Separate word lists also exist for regional variants such as the American and British English versions.
The word list used in each of the regional models reflects the recommendations of educators in each country. The English, French, German and Italian versions were all created by a team of non-specialists, in TI’s plant near Antibes, France, under the watchful eye of Larry Brantingham who had patented the underlying technology.
source: wikipedia speaknspell.co.uk
Spreadsheet with intuitive interface, powerful calculation engine, graphics generator, color themes, and much more.
source: plus4world.powweb.com
Some new Games for VIC-20
- The Improbable War. A turn based strategy game with “fog of war” elements and a retro-futuristic theme.
- Ten Ten Again. A variation on the game Ten Ten.
source: Denial (The Commodore VIC-20 forum)
This converter converts a truecolor Jpeg/Bitmap picture to three seperate c64 hires bitmaps which when flicked together fuse the colors together tocreate a rendition of the original image.
History:
25/01/10
- Speedup of approximately 20-30%
- Extra ‘Heavy filter’ implemented.
23/01/10
- Added Luma only conversion option. This ignores the color content of the image and converts according to brightness.
- Linux Version.
21/01/10
- Major bug fix. some brightness check flags were toggled incorrectly for each 8×8 or 8×2 block resulting in close colors being filtered out and replaced by bad luma combos.
- Added ‘ass lace mode’ to standard non fli mode + (non super flicker reduction).
- Added weaker dither (dither 1). Default of dither 1 in previous versions is now ‘dither 2′.
- Optimisation of conversion routines. Now runs slightly faster.
Read more…
This converter converts a truecolor Jpeg/Bitmap picture to three seperate
c64 hires bitmaps which when flicked together fuse the colors together tocreate a rendition of the original image.
History:
21/01/10
- Major bug fix. some brightness check flags were toggled incorrectly for each 8×8 or 8×2 block resulting in close colors being filtered out and replaced by bad luma combos.
- Added ‘ass lace mode’ to standard non fli mode + (non super flicker reduction).
- Added weaker dither (dither 1). Default of dither 1 in previous versions is now ‘dither 2′.
- Optimisation of conversion routines. Now runs slightly faster.
18/01/10
- Tweaked non luma overload reduction mode to accept some more color combinations.
- NTSC/PAL Exe toggle.
- FLI X2 mode.
- Super Flicker Reduction.
11/01/10
source: noname.c64.org
This converter converts a truecolor Jpeg/Bitmap picture to three seperate
c64 hires bitmaps which when flicked together fuse the colors together tocreate a rendition of the original image.
History:
18/01/10
- Tweaked non luma overload reduction mode to accept some more color combinations.
- NTSC/PAL Exe toggle.
- FLI X2 mode.
- Super Flicker Reduction.
11/01/10
source: noname.c64.org
Autopsy:
from Bo Zimmerman Homepage:
The VIC-1010 is an optional expansion to the VIC-20 manufactured by Commodore UK. It plugs into the VIC-20′s game/expansion/bus port, providing 6 more such ports along the top.
The rest of the unit sits behind and a bit off to the right of the machine, preventing any obstruction of the VIC’s other ports. Built into the 1010 is a 220V power supply to supplement the computer’s supply.
source: zimmers.net
The Star Commander is the ultimate DOS shell that can handle the image file formats of the C64 Software Emulator.
source: sta.c64.org
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