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Keyword: ‘commodore’

Commodore Amiga A2090 SCSI/MFM Interface

March 4th, 2009 No comments

autopsy:

Description:

  • Country: Usa
  • Most Common: Usa/Europe
  • Rarity: Unrare
  • Year: 1987

from Amiga Hardware:

The A2090 is a full length Zorro II card which contains a SCSI controller and an ST506 (IBM XT MFM) controller. The card does not support autobooting, however there were solutions released which allowed the card to boot, such as the Commodore Autoboot Card or the Combitec AutoBoot Card (A2090b). This card is known by serveral names, but it is the same hardware.

For example the SCSI controller supplied with the A2500 is simply this card. It was also known as the A2092 which was simply this card packaged as a “Hard Disk Upgrade Kit”, including a 40MB hard drive for the A2000. To confuse matters further this “Hard Disk Upgrade Kit” was sometimes referred to as the A2094. The A2090a is simply this card, prefitted with auto-booting ROMS. The card uses the Zilog 80B processor. If you intend to use this card in Zorro III machines, then all drivers and buffers must be loaded into Chip RAM and not Fast RAM.

Bootable versions of this card uses its own custom booting method and ironically does not use the Commodore RDB standard which most hard drive controllers use. In order to prep and format the drive, a special prepping utility is required.You cannot have partitions larger than 256MB without a patch. In order to autoboot, you need at least Kickstart 1.3.

source: amiga-hardware.com

Industrial Dawn Pixel Art Demo for C64 by Artstate

March 4th, 2009 No comments

A new Pixel Art Demo from Artstate with a Very nice Picture.

source: noname.c64.org

Categories: C64/SX64, DTV, News & Rumors, Today

Commodore Amiga 600 + Kick 3.1 + 1Mb Expansion Ram

March 1st, 2009 2 comments
Amiga 600

Autopsy:

Description:

  • Country: Usa
  • Most Common: Usa/Europe
  • Rarity: Unrare
  • Year: 1992

from Wikipedia:

The Amiga 600, also known as the A600 (codenamed “June Bug” after a B-52′s song), was a home computer introduced at the CeBIT show in March 1992.

The A600 was the final model of the original A500-esque line based around the Motorola 68000 CPU and the ECS chipset. A notable aspect of the A600 was its small size. Lacking a numeric keypad, the A600 was 14″ long by 9.5″ deep by 3″ high and weighed approximately 6 pounds. AmigaOS 2.0 was included which was generally considered more user-friendly than AmigaOS 1.3.

source: Wikipedia

Some new Games & Tools for Commodore VIC-20

February 28th, 2009 No comments

Some new Games & Tools for VIC-20

  • VIC Nuclear Power Plant simulator (Conversion from Commodore PET of a classic Nuclear Power Plant simulator. Play it in the glory of 40 columns!)
  • How Many 700 (Enhanced version of How Many)
  • Un (original card game, the object is to be the first player to rid yourself of all the cards in your hand before your opponents do so)
  • Moon Patrol (BASIC port of Moon Patrol arcade)
  • Ouranos! (Weather War – Conversion from Commodore PET of the classic Weather War game. Play it in the glory of 40 columns!)
  • VIC-SSS (Software Sprite Stack – A programmer’s API to quickly develop arcade-style video games. Software sprites are rendered using a custom character matrix of sizes ranging from 8×8 to 16×16. Flicker-free video using double-buffering with the option of tear-free video for both NTSC and PAL machines)
  • Quikman 8K (Improved arcade version of 2008 release making use of the new VIC Software Sprite Stack video effects and more features making it closely resemble a popular 1980 coin-op arcade game)

source: Denial (The Commodore VIC-20 forum)

MultiColor v0.1.1 (Win32/Linux/OSx) released by Skoe

February 26th, 2009 No comments

MultiColourMultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.

Features:

  • Written in C++, so it’s quite fast and no special runtime is required.
  • Can be compiled for many platforms, because it uses wxWidgets.
  • Can load Koala and Amica, file type is detected independently from file name.
  • Behaviour when hitting the color-per-cell-limit can be selected.
  • Undo/redo.
  • Tools with realtime preview (e.g. Line)
  • Basic TV emulation.
  • Zoom, with grid at higher zoom factors.

source: multicolor.berlios.de

MUCSU-Hires Converter – (C) 2009 Algorithm / Algotech

February 23rd, 2009 No comments

This program converts images to a new c64 graphic format known as MUCSU Hires (MUltiColor Sprite Underlay Hires). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).

After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.

source: noname.c64.org

Commodore 1530 (C2N) Datasette (2nd Generation)

February 22nd, 2009 No comments

Autopsy:

Description:

  • Country: Usa
  • Most Common: Usa/Europe
  • Rarity: Unrare
  • Year: ????

from Wikipedia:

The Commodore 1530 (C2N) Datasette (a portmanteau of data and cassette), was Commodore’s dedicated computer tape recorder.

It provided access to an inexpensive storage medium for Commodore’s 8-bit home/personal computers, notably the PET, VIC-20, and C64. A physically similar model Commodore 1531 was made for the Commodore 16 and Plus/4 series computers.

source: Wikipedia

Timanthes 3.0 beta by Mirage/Focus

February 20th, 2009 No comments

timanthesMirage has released a new version of this cool painting program can support C64 graphics mode with file export in (.PRG) format.

This version needs windows 2000 or higher and dotnet 2.0, which you can download from microsoft.

source: noname.c64.org

Mini Game Compo 2009 – Container 1k C64 Game

February 18th, 2009 No comments

Here’s yet another entry for the 1K games category. This time round it is Container for the Commodore C64.

Game Description:

Collect the containers before your energy runs out.

source: minigamecomp.org.uk

Categories: C64/SX64, DTV, News & Rumors, Today

Some Amiga stuff donated to me by a friend

February 18th, 2009 No comments

Gallery / Autopsy:

Stuff Donated:

  • 1 x Amiga 500 with 512k expansion and Kickstart Switch.
  • 1 x Joystick Quickshot II Plus.
  • 2 x Joystick Slik Stik from Suncom.
  • 1 x New Genlock from Logica
  • 2 x Amiga 500 Mouse.
  • 2 x Amiga 500 Powersupply.
  • 2 x 1084S Amiga 500 Cables.
  • 1 x Scart Amiga 500 Cable.
  • 1 x RF Cable.
  • 2 x Amiga 520 Modulator.
  • 1 x Amiga Eye Video Digitizer.
  • 2 x Bulk Joystick.
  • Amiga Workbench Disk (Original).

Thanks to Piero.

from Wikipedia:

The Amiga 500, also known as the A500, was the first “low-end” Commodore Amiga 16/32-bit multimedia home/personal computer. It was announced at the winter Consumer Electronics Show in January 1987, at the same time as the high-end Amiga 2000, and competed directly against the Atari 520ST. The A500 was released in mid 1987 at the price of 595.95 USD without monitor.

source: Wikipedia

Two new games for Commodore VIC-20

February 15th, 2009 No comments

Download:

source: Petscii Forums

Commodore SX 64 with some Fix/Enhancement

February 15th, 2009 29 comments
SX64

Autopsy:

Description:

  • Country: USA
  • Most Common: USA/Europe
  • Rarity: Very rare
  • Year: 1983
  • Price: $995

Fix/Enhancement:

  • Added a Fan.
  • ASSY fix from Commodore.
  • I/O Fastloader fix.
  • Userport GND  fix.
  • Jiffy Kernel (C64/1541).

from Wikipedia:

The Commodore SX-64, also known as the Executive 64, or VIP-64 in Europe, was a portable, briefcase/suitcase-size “luggable” version of the popular Commodore 64 home computer and holds the distinction of being the first full-color portable computer.

The SX-64 featured a built-in five-inch composite monitor and a built-in 1541 floppy drive. It weighed 23 lb (10.5 kg). The machine was carried by its sturdy handle, which doubled as an adjustable stand. It was announced in January 1983 and released a year later, at $995.

source: Wikipedia Oldcomputers

Commodore Amiga 1200

February 14th, 2009 No comments
Amiga 1200 Top Side

Autopsy:

Description:

  • Country: USA
  • Most Common: USA/Europe
  • Rarity: Unrare
  • Year: 1991-92

from Wikipedia:

The Amiga 1200, or A1200, was Commodore International’s third-generation Amiga computer, aimed at the home market. It was launched in October 21, 1992, at a base price of £399 in the United Kingdom and $599 in the United States. Initially, only 30,000 A1200s were available at the UK launch.[1]

Like its predecessor, the Amiga 500, the A1200 is an all-in-one design incorporating the CPU, keyboard, and disk drives (including, unlike the A500, the option of an internal hard disk drive) in one physical unit. The machine was designed to be able to house a 2.5inch HDD internally, but it was possible to mount a 3.5inch HDD inside the 1200 if a little brute force was used.

source: Wikipedia

WhackE for Commodore VIC-20

February 7th, 2009 No comments

Find your way through the dungeon levels and bring the Amulet back to the surface. Watch out for fierce guardian Demons and other creatures living in the dungeons.

Use the cursor keys to move. Move towards a monster to attack it. Any items are picked up when you walk on them.

Based on Whack by Aleksi Eeben

download: here

FPGA – C64 PLA Replacement

February 7th, 2009 2 comments

The PLA chip (906114-01) used in the Commodore C64 is a generic 82S100 gate array with custom programming. Its logic functions were dumped and reverse engineered by the community and are available from a variety of sources. They’re reused for this particular PLA replacement in the FPGA Arcade 28 pin DIL CPLD board.

Two approaches exist to build such a PLA replacement:

1. Implementation based on a truth table with 216 entries, each entry consiting of 8 bits and programmed into an EPROM chip.
2. Reverse engineered logic equations programmed into a PLD.

Both approaches result in the same logic functionality when implemented in a CPLD. Since equations are more common for CPLDs, I chose this implementation style for the final design. However, there’s a variant for the truth table available which has been verified in simulation but not in real C64 hardware. Following are descriptions for both of them.

We have run simulations proving that the equations perfectly match the truth table, so both compiled outputs are effectively identical in the C64 implementation discussed here.

source: fpgaarcade.com