
Hi all!, after 13 years we are back Online via Telnet.
The Hidden Power BBS is working with all the statistics (bullettins) and calls (callerslog) of a time, and nothing was removed, all accounts (login / password / nup / telnet login) are the same as 13 years ago.
If you want to try, Click the Magic Link on the upper right corner.
Hardware used:
New User Password (nup): oldskool
Categories:
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
Changelog:
Read more…
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
Changelog:
Read more…
Here is a *small* part of the C64 cross tools (10 included in this pack!) I wrote during the past years. I make them public today by releasing the most stable and useful ones. Have a look at the summary for the complete list!
They are Win32 command line tools. Please don’t cry for a conversion for your platform because actually I WILL NOT make any effort in this way. They have been made in C with Visual Studio 6. If you cry very loud I can provide very interested and motivated persons the sources but this is a real mess because there are lots of source files and modules (.obj files).
source: noname.c64.org
SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 microcontroller from the Atmel AVR microcontroller family. The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64.
Hardware and the microcontroller’s firmware is available as open source (GPL).
Changelog:
2009-03-08 – release 0.8.0
- Direct sector access of the real storage device
- Ignore DEL files in file_open
- Drive mapper
- EXOS V3 fastloader support
- Requires avr-libc 1.6.x
2009-03-07 – release 0.6.7
- Bugfix: Close previous file if secondary is reused without close
- Bugfix: Minor Jiffy timing fix on EOI
source: sd2iec.de gitweb forum thread
Autopsy:
Description:
- Country: Usa
- Most Common: Usa/Europe
- Rarity: Rare
- Year: 1986
from Amiga Resource:
- 8088 @ 4.77 MHz
- optional 8087 FPU
- 512 kB RAM
- 16 kB XT compatible BIOS
- 360 kB 5.25″ floppy drive supplied
- 720 kB 3.5″ – uses external Amiga floppy drives on the external connector
- CGA 640x200x2 or 320x200x4 modes selectable with jumpers
- can use Amiga parallel ports
- could be upgraded to 386 with the Roßmöller 386si
source: amiga.resource.cx
Autopsy:
My Commodore Floppy drive collection is completed!
Description:
- Country: Usa
- Most Common: Usa/Europe
- Rarity: Yes, it’s rare
- Year: 1985
from Wikipedia:
The Commodore 1570 was a 5¼” floppy disk drive for the Commodore 128 home/personal computer. It was a single-sided, 170KB version of the double-sided Commodore 1571, released as a stopgap measure when Commodore International was unable to provide large enough quantities of 1571s due to a shortage of double-sided drive mechanisms.
Like the 1571, it could read and write both GCR and MFM disk formats. The 1570 utilized a 1571 logic board in a cream-colored Commodore 1541 case with a drive mechanism similar to the 1541 except that it was equipped with track zero detection.
source: Wikipedia
Autopsy:
Description:
- Country: Usa
- Most Common: Usa/Europe
- Rarity: Unrare
- Year: 1993
from Wikipedia:
The Amiga CD32, styled “CD32“, was the first 32-bit CD-ROM based video game console released in western Europe and Canada. It was first announced at the Science Museum in London, United Kingdom on 16 July 1993, and was released in September of the same year.
The CD32 is based on Commodore’s Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using 3rd-party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive and mouse, turning it into a personal computer.
source: Wikipedia
autopsy:
Description:
- Country: Usa
- Most Common: Usa/Europe
- Rarity: Unrare
- Year: 1987
from Amiga Hardware:
The A2090 is a full length Zorro II card which contains a SCSI controller and an ST506 (IBM XT MFM) controller. The card does not support autobooting, however there were solutions released which allowed the card to boot, such as the Commodore Autoboot Card or the Combitec AutoBoot Card (A2090b). This card is known by serveral names, but it is the same hardware.
For example the SCSI controller supplied with the A2500 is simply this card. It was also known as the A2092 which was simply this card packaged as a “Hard Disk Upgrade Kit”, including a 40MB hard drive for the A2000. To confuse matters further this “Hard Disk Upgrade Kit” was sometimes referred to as the A2094. The A2090a is simply this card, prefitted with auto-booting ROMS. The card uses the Zilog 80B processor. If you intend to use this card in Zorro III machines, then all drivers and buffers must be loaded into Chip RAM and not Fast RAM.
Bootable versions of this card uses its own custom booting method and ironically does not use the Commodore RDB standard which most hard drive controllers use. In order to prep and format the drive, a special prepping utility is required.You cannot have partitions larger than 256MB without a patch. In order to autoboot, you need at least Kickstart 1.3.
source: amiga-hardware.com
A new Pixel Art Demo from Artstate with a Very nice Picture.
source: noname.c64.org
Autopsy:
Description:
- Country: Usa
- Most Common: Usa/Europe
- Rarity: Unrare
- Year: 1992
from Wikipedia:
The Amiga 600, also known as the A600 (codenamed “June Bug” after a B-52′s song), was a home computer introduced at the CeBIT show in March 1992.
The A600 was the final model of the original A500-esque line based around the Motorola 68000 CPU and the ECS chipset. A notable aspect of the A600 was its small size. Lacking a numeric keypad, the A600 was 14″ long by 9.5″ deep by 3″ high and weighed approximately 6 pounds. AmigaOS 2.0 was included which was generally considered more user-friendly than AmigaOS 1.3.
source: Wikipedia
Some new Games & Tools for VIC-20
- VIC Nuclear Power Plant simulator (Conversion from Commodore PET of a classic Nuclear Power Plant simulator. Play it in the glory of 40 columns!)
- How Many 700 (Enhanced version of How Many)
- Un (original card game, the object is to be the first player to rid yourself of all the cards in your hand before your opponents do so)
- Moon Patrol (BASIC port of Moon Patrol arcade)
- Ouranos! (Weather War – Conversion from Commodore PET of the classic Weather War game. Play it in the glory of 40 columns!)
- VIC-SSS (Software Sprite Stack – A programmer’s API to quickly develop arcade-style video games. Software sprites are rendered using a custom character matrix of sizes ranging from 8×8 to 16×16. Flicker-free video using double-buffering with the option of tear-free video for both NTSC and PAL machines)
- Quikman 8K (Improved arcade version of 2008 release making use of the new VIC Software Sprite Stack video effects and more features making it closely resemble a popular 1980 coin-op arcade game)
source: Denial (The Commodore VIC-20 forum)
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
source: multicolor.berlios.de
This program converts images to a new c64 graphic format known as MUCSU Hires (MUltiColor Sprite Underlay Hires). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).
After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.
source: noname.c64.org
Autopsy:
Description:
- Country: Usa
- Most Common: Usa/Europe
- Rarity: Unrare
- Year: ????
from Wikipedia:
The Commodore 1530 (C2N) Datasette (a portmanteau of data and cassette), was Commodore’s dedicated computer tape recorder.
It provided access to an inexpensive storage medium for Commodore’s 8-bit home/personal computers, notably the PET, VIC-20, and C64. A physically similar model Commodore 1531 was made for the Commodore 16 and Plus/4 series computers.
source: Wikipedia
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