A rare Commodore 65 on eBay.com

February 2nd, 2013 No comments

A rare Commodore 65 on eBay.com.

from Wikipedia:

The Commodore 65 (also known as the C64DX, not to be confused with the Commodore SX-64 portable unit) was a prototype computer created by Fred Bowen and others at Commodore Business Machines (CBM) (part of Commodore International) in 1990–1991. The project was cancelled by CEO Irving Gould.

The C65 was an improved version of the Commodore 64, and it was meant to be backwards-compatible with the older computer, while still providing a number of advanced features close to those of the Amiga. It can be regarded as a counterpart to the Apple IIgs in providing 16-bit-equivalent technology on an 8-bit platform, though the IIgs used an 8/16 bit 65C816 processor. When Commodore International was liquidated in 1994, a number of prototypes were sold on the open market, and thus a few people actually own a Commodore 65. Estimates as to the actual number of machines found on the open market range from 50 to 2000 units.

As the C65 project was cancelled, the final 8-bit offering from CBM remained the triple-mode, 1–2 MHz, 128 kB (expandable), C64-compatible Commodore 128 of 1985.

source: ebay.com wikipedia

Categories: Event(s), News & Rumors, Today

AspeQt v0.8.7 (Atari serial peripheral emulator for Qt)

February 1st, 2013 No comments

AspeQt is a cross-platform, free and open source Atari 8-bit serial peripheral emulator. The name is an acronym for Atari serial peripheral emulator for Qt, Qt being the cross-platform application development framework used by AspeQt.

AspeQt emulates various Atari 8-bit peripherals like disk drives and printers via an SIO-2-PC cable. If you are familiar with software like Sio2Pc, APE, Atari810, AtariSIO etc., you probably won’t have any problems getting used to AspeQt.

Even though AspeQt is not fully mature yet, it is easy to use and, despite its shortcomings, has many features that you may find useful, the highlights being:

  • Up to 15 disk drive emulation.
  • Up to 6x SIO speed (125,000bps)
  • Support for ATR, XFD, PRO and ATX (preliminary) disk images.
  • Mount folders as emulated disks.
  • Disk image explorer.
  • Directly boot Atari executables.
  • Text only printer emulation with PC print, save, and ATASCII font support.
  • Cassette image playback.
  • Multilingual GUI (English, Polish, Slovak, German, Turkish and Russian)
  • AspeQt client module (AspeCl) for Atari, communicates with the server and performs a variety of remote operations.

Changelog:

  • Updated Turkish translations.
  • Updated the AspeQt documentation.
  • Added Folder Image boot support for MyDos, MyPicoDos and SpartaDos. AspeQt now offers an option to switch between those 4 different DOSes automatically. The user no longer needs to supply the required DOS files or the file containing the boot sectors ($boot.bin) as AspeQt includes them and switches from one DOS to another through the UI. The context menu (right clicking on a mounted folder image on D1:) will present a window with DOS selections. By choosing a DOS and clicking Apply on that window will switch DOSes and the next reboot of the Atari will boot selected DOS from the Folder Image. For details of the switching mechanism, the limitations of, and more, please see AspeQt documentation.
  • Changed the color and boldness of the Folder Image names to visually differentiate them from other file images.

Download:

source: aspeqt.sourceforge.net

Dragon 64 (Dragon Data Ltd) Boxed

February 1st, 2013 No comments
Dragon 64 (Data Ltd)

Autopsy:

from Wikipedia:

The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer (CoCo), and were produced for the European market by Dragon Data, Ltd., in Port Talbot, Wales, and for the US market by Tano of New Orleans, Louisiana. The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes of RAM, respectively.

In the early 1980s, the British home computer market was booming. New machines were released almost monthly. In August 1982, Dragon Data joined the fray with the Dragon 32; the Dragon 64 followed a year later. The computers sold quite well initially and attracted the interest of several independent software developers, most notably Microdeal. A magazine, Dragon User also began publication shortly after the machine’s launch.

In the private home computer market, where games were a significant driver, the Dragon suffered due to its graphical capabilities, which were inferior to contemporary machines such as the Sinclair ZX Spectrum and BBC Micro.

The Dragon was also unable to display lower-case letters easily. Some more sophisticated applications would synthesise them using high-resolution graphics modes (in the same way that user-defined characters would be designed for purely graphical applications such as games). Simpler programs just managed without lower case. This effectively locked it out of the then-blooming educational market.

As a result of these limitations, the Dragon was not a commercial success, and Dragon Data collapsed in June 1984.

Video of Chuckie Egg game for Dragon 64:

source: wikipedia archive.worldofdragon.org

Sega Pico (NTSC-USA) Boxed

January 30th, 2013 No comments
Sega Pico (Testing game)

Autopsy:

from Wikipedia:

The Sega Pico, also known as Kids Computer Pico (キッズコンピューター・ピコ Kizzu Konpyūtā Piko?), is an electronic toy by Sega. The aim of creating the Pico was to get more young children (specifically, ages 2–8) to use video game systems. The Pico was the first Sega-branded console to carry an officially licensed game from former competitor Nintendo.

The Pico was released in 1993 in Japan and 1994 in North America and Europe. In Japan, the system was a huge success and games were developed until 2005. In North America and Europe, however, the Pico was less successful and games were only developed until 1997. The Pico was also released in South Korea, and it seems to be more successful unlike the west. To celebrate its 10th anniversary in 2003 in Japan, Sega re-released some of the Pico games. As of April 2005, 3.4 million Pico consoles and 11.2 million software cartridges had been sold.

The Sega Pico’s slogan was: “The computer that thinks it’s a toy.”

The ROM cartridges were called “Storyware,” and were book shaped. Each time a player turned the page of the cartridge the screen changed to replicate the image in the book. The games were controlled by a “magic” pen and buttons. The last page of each book features a freehand drawing mode, where the player can also insert stamps of characters shown previously in the game. All software released for the Pico received a rating from either the V.R.C. or the ESRB.

source: wikipedia

Recovered a Commodore 128 with manuals and Tape Recorder

January 29th, 2013 No comments

Recovered a Commodore 128 in good conditions with manuals/software and a Tape Recorder.

ST-Paint Beta (27/01/2013) by Peter Jørgensen

January 29th, 2013 No comments

ST-Paint is a Drawing program that lets you make Atari St picture on Windows based PC.

ST-Paint is still in a beta phase and it’s made by Peter Jørgensen same author of the program Ym2149 Tracker.

Note from the author:

  • Normal full screen is finish.
  • Add a second full screen mode, an oldstyle edit mode.
  • Full screen view.
  • Quick save.
  • Quick Load.
  • Recent file list (remember the last 10 files loaded / saved)
  • Change the plane view window.
  • On Screen Display.
  • Save default startup palette for low/mid res.
  • Load/Save most Degas over/under scan picture.
  • Load/Save Neo over/under scan picture. (Neochrome file header had reserved space for width and height, i don’t know if they was ever used, but they are now)
  • Some error fixing.

Note:

  • In this beta only the first 3 screen is open, and the clipboard can only hold 15 clip.

Download: ST-Paint Beta (27/01/2013) (984)

source: fedepede04.dk

Javatari v3.00 (Atari 2600 emulator)

January 27th, 2013 No comments

Javatari is a multiplayer Atari 2600 emulator written in pure Java with no external libs.

Features:

  • Unique Client-Server multiplayer mode. Runs great in low-latency networks such as LANs.
  • Cheat and turn off Collisions. Finally discover the ending of River Raid!
  • Complete Save State/Load State functions.
  • Scanlines and TV screen emulation modes.
  • Real Atari console user interface.

Changelog;

  • Many accuracy improvements.
  • Better performance.
  • Added support for all major ROM formats/bankswitching schemes:
    • Format selectable in the Settings Dialog.
    • Cycle through compatible options in realtime with ALT + B
    • DPC support, with enhanced audio option.
    • Adjustable DPC audio clock (ALT + HOME, ALT + END)
    • Several homebrew ROMs now work correctly.

Download: Javatari JAR v3.00 (Needs Java 6) (925)

source: javatari.org

Radio Shack TRS-80 Model 1 – Original Dust Cover

January 24th, 2013 No comments

Keep your system in top condition when it’s not in use. Custom vinyl covers fit snugly over the Radio Shack TRS-80 Model 1.

C64 Game: Hydrax 101% &DS / Excaliba +5PD …

January 24th, 2013 No comments

NAV v9.2: A File Browser with mouse support for the C64

January 24th, 2013 1 comment

NAV, is a new file browser for the C64. NAV can use a mouse in Port 1, joystick in Port 2, or the keyboard. NAV can work with up to five drives and has been tested with the following drive types:

1541, 1571, 1581, uIEC, IDE64

Browsing through directories and disks is just point and click! Drives like the uIEC that can store gigabytes of software can be tedious and frustrating to navigate. NAV lets you easily work with D64/D71/D81/DNP/M2I disk images as well as “real” Commodore disks and the IDE64. Up to five drives at a time!

Just click a drive to browse it!Pressing the “@” key brings up a command line that acts just like the good ol’ DOS Wedge. In addition, there are a few additional commands that can be entered on the command line. Just type “@HELP” to get the complete list.

Download: NAV v9.2 (D64) (1552)

source: commodoreserver.com

NAV v9.1: A File Browser with mouse support for the C64

January 23rd, 2013 No comments

NAV, is a new file browser for the C64. NAV can use a mouse in Port 1, joystick in Port 2, or the keyboard. NAV can work with up to five drives and has been tested with the following drive types:

1541, 1571, 1581, uIEC, IDE64

Browsing through directories and disks is just point and click! Drives like the uIEC that can store gigabytes of software can be tedious and frustrating to navigate. NAV lets you easily work with D64/D71/D81/DNP/M2I disk images as well as “real” Commodore disks and the IDE64. Up to five drives at a time!

Just click a drive to browse it!Pressing the “@” key brings up a command line that acts just like the good ol’ DOS Wedge. In addition, there are a few additional commands that can be entered on the command line. Just type “@HELP” to get the complete list.

Download: NAV v9.1 (D64) (885)

source: commodoreserver.com

Powerup my Spectrum 128k (RGB Bright MOD) after a long time.

January 22nd, 2013 No comments

Powerup and Testing my Sinclair Spectrum 128k (RGB with Bright MOD) after a long time.

Video:

Everdrive N64 – OS Update v1.29 released

January 21st, 2013 2 comments

It was released a new OS Update for the Everdrive N64 Flash Cartridge (Nintendo 64) by Krikzz. The upgrade instructions can be found here.

Changelog:

  • Allows to load/save controller pak to file. Please use any .mpk file and c-down button. It works only if controller pak plugged into joy port1. /ED64/dummy.mpk file can be used for exchange.
  • Ability to force default save type.
  • Ability to force M-PAL TV mode. Not sure if it work properly, cuz i don’t have PAL-M system for tests.
  • Os can run Banjo-Tooie U without manual patching.

Download: Everdrive N64 - OS Update v1.29 (1637)

source: krikzz.com

Categories: Hardware, News & Rumors, Today

AspeQt v0.8.6 (Atari serial peripheral emulator for Qt)

January 20th, 2013 No comments

AspeQt is a cross-platform, free and open source Atari 8-bit serial peripheral emulator. The name is an acronym for Atari serial peripheral emulator for Qt, Qt being the cross-platform application development framework used by AspeQt.

AspeQt emulates various Atari 8-bit peripherals like disk drives and printers via an SIO-2-PC cable. If you are familiar with software like Sio2Pc, APE, Atari810, AtariSIO etc., you probably won’t have any problems getting used to AspeQt.

Even though AspeQt is not fully mature yet, it is easy to use and, despite its shortcomings, has many features that you may find useful, the highlights being:

  • Up to 15 disk drive emulation.
  • Up to 6x SIO speed (125,000bps)
  • Support for ATR, XFD, PRO and ATX (preliminary) disk images.
  • Mount folders as emulated disks.
  • Disk image explorer.
  • Directly boot Atari executables.
  • Text only printer emulation with PC print, save, and ATASCII font support.
  • Cassette image playback.
  • Multilingual GUI (English, Polish, Slovak, German, Turkish and Russian)
  • AspeQt client module (AspeCl) for Atari, communicates with the server and performs a variety of remote operations.

Changelog:

  • Updated the English language manual.
  • Minor re-grouping of drive slot buttons.
  • Added directory print capability to image explorer window (Ray Ataergin)
  • Added boot capability from a Folder Image. Simply copy the DOS.SYS and DUP.SYS files from a DOS diskette to a PC Folder, mount the PC folder to drive slot#:1 as a Folder Image and boot your Atari. Currently only Atari DOS has a built-in support. MyDos will be supported on the next release. (Ray Ataergin)
  • Dropped ApeTime support from AspeQt. AspeCL is now the only supported Time/Date client
  • Remote Control software for AspeQt (see AspeQt documentation for more info) (Ray Ataergin)
  • Implemented auto-commit remote toggle capability to AspeCL, it was previously documented as “in development feature” (Ray Ataergin)
  • Implemented remote image file creating/mounting capability to AspeCL, it was previously documented as “in development feature” (Ray Ataergin)
  • Implemented remote image file mounting capability to AspeCL, it was previously documented  as “in development feature” (Ray Ataergin)
  • Tested and fixed AspeCL client SpartaDos X date/time handling (this was not previously tested as I did not have SDX back then) (Ray Ataergin)
  • Updated AspeCL client code to accomodate SDX drives 9-15 (Ray Ataergin)
  • Updated AspeCL server code in AspeQt to accomodate SDX drives 9-15 (Ray Ataergin)

Download:

source: aspeqt.sourceforge.net

Atari ++ v1.71 (Atari 8 bit emulator)

January 18th, 2013 1 comment

The Atari++ Emulator is a Unix based emulator of the Atari eight bit computers, namely the Atari 400 and 800, the Atari 400XL, 800XL and 130XE, and the Atari 5200 game console.

The emulator is auto-configurable and will compile on a variety of systems (Linux, Solaris, Irix).

Download:

source: xl-project.com