AspeQt is a cross-platform, free and open source Atari 8-bit serial peripheral emulator. The name is an acronym for Atari serial peripheral emulator for Qt, Qt being the cross-platform application development framework used by AspeQt.
AspeQt emulates various Atari 8-bit peripherals like disk drives and printers via an SIO-2-PC cable. If you are familiar with software like Sio2Pc, APE, Atari810, AtariSIO etc., you probably won’t have any problems getting used to AspeQt.
Even though AspeQt is not fully mature yet, it is easy to use and, despite its shortcomings, has many features that you may find useful, the highlights being:
- Up to 15 disk drive emulation.
- Up to 6x SIO speed (125,000bps)
- Support for ATR, XFD, PRO and ATX (preliminary) disk images.
- Mount folders as emulated disks.
- Disk image explorer.
- Directly boot Atari executables.
- Text only printer emulation with PC print, save, and ATASCII font support.
- Cassette image playback.
- Multilingual GUI (English, Polish, Slovak, German, Turkish and Russian)
- AspeQt client module (AspeCl) for Atari, communicates with the server and performs a variety of remote operations.
Changelog:
- Updated the English language manual.
- Minor re-grouping of drive slot buttons.
- Added directory print capability to image explorer window (Ray Ataergin)
- Added boot capability from a Folder Image. Simply copy the DOS.SYS and DUP.SYS files from a DOS diskette to a PC Folder, mount the PC folder to drive slot#:1 as a Folder Image and boot your Atari. Currently only Atari DOS has a built-in support. MyDos will be supported on the next release. (Ray Ataergin)
- Dropped ApeTime support from AspeQt. AspeCL is now the only supported Time/Date client
- Remote Control software for AspeQt (see AspeQt documentation for more info) (Ray Ataergin)
- Implemented auto-commit remote toggle capability to AspeCL, it was previously documented as “in development feature” (Ray Ataergin)
- Implemented remote image file creating/mounting capability to AspeCL, it was previously documented as “in development feature” (Ray Ataergin)
- Implemented remote image file mounting capability to AspeCL, it was previously documented as “in development feature” (Ray Ataergin)
- Tested and fixed AspeCL client SpartaDos X date/time handling (this was not previously tested as I did not have SDX back then) (Ray Ataergin)
- Updated AspeCL client code to accomodate SDX drives 9-15 (Ray Ataergin)
- Updated AspeCL server code in AspeQt to accomodate SDX drives 9-15 (Ray Ataergin)
Download:
source: aspeqt.sourceforge.net
SID Duzz it, it’s a SID Music Editor by Geir Tjelta of SHAPE.
Download: SID Duzz\' It v2.1 (901)
source: csdb.dk
HermIRES it’s a cross-platform hires bitmap (Art Studio 1 format) editor for the Commodore 64.
The format has some restrictions, here are the rules:
- The maximal resolution of the picture is 320×200
- Only 16 fix C64 colours can be used (no gradient either)
- In a 8×8 pixel-block only 2 colours can used to be displayable by C64 (this is detected in HermIRES, but .hbm files can be saved with clashes too.)
- On a real C64 the PAL will blur the screen-content a bit, should check on CRT, or at least VICE emulator’s CRT simulation.
Changelog:
Added:
- Color swapping fast-button – Tilde “`” button (BitBreaker’s idea)
- Show pen-diameter preview circle if diameter is bigger than the default
- *dense (pixel-scale) grid toggleable (in bigger magnifications too).
- *added ‘Deny painting’,'Reuse existing colour’ and ‘Set block colour’ mode to ClashTest – different settings on/off in case clash would happen…
- *showing zoomed area in the preview, allow going to area in zoomed mode when left-clicking on preview
- Showing ongoing progresses by text/graphics (loading/converting/drawing…)
- Selectable CRT emulation for Preview/Grid only… (for faster operation on slow machines)
- Undo step number displayed (should undo history also be saved?)
Fixed:
- Control/shift/alt stucked in Win7 with allegro devpak 4.2… -> using allegro devpak 4.4.2 version instead!
- Reduced overall CPU usage – refined timed and pixelling/detection events
- iI Windows it was slow (especially in CRT emulation) -> wrote optimized software CRT-emul.pixelling for GridDrawer, not relying on hw-acceleration
- *pressing F1..F4 fucked up (enlightens) toolbar sometimes – solution: timing stabilizer / thread safety check solved it
- Preview-zoom title-text was overwritten by Grid-Zoom-text in the smallest resolution mode with 2-digit magnifications
- *there was ‘allegro error #11′ and ‘segmentation fault’ at lower than required resolution – it was logical mistake in resolution-decider loop
- Made dithered and big-pendiameter filled rectangle/circle drawing faster (set the steps according to pen-diameter)
- *allegro filename-extension detection was wrong – if ‘.’ used in filename and no extension given, only the name before was saved to disk! -> used ustrcmp & strcat instead
- *C64-executable format name-tag (caption) now editable (deleting it disables it)
Download:
source: hermit.netne.net
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Avatar, Onslaught, Bad Taste, uppercase Software and Excess.
Download:
source: csdb.dk
NAV, is a new file browser for the C64. NAV can use a mouse in Port 1, joystick in Port 2, or the keyboard. NAV can work with up to five drives and has been tested with the following drive types:
1541, 1571, 1581, uIEC, IDE64
Browsing through directories and disks is just point and click! Drives like the uIEC that can store gigabytes of software can be tedious and frustrating to navigate. NAV lets you easily work with D64/D71/D81/DNP/M2I disk images as well as “real” Commodore disks and the IDE64. Up to five drives at a time!
Just click a drive to browse it!Pressing the “@” key brings up a command line that acts just like the good ol’ DOS Wedge. In addition, there are a few additional commands that can be entered on the command line. Just type “@HELP” to get the complete list.
Download: NAV (D64) (970)
source: commodoreserver.com
Altirra is an Atari 8 bit Emulator on the Windows/DOS platform. Altirra emulates several models of the 8-bit Atari computers. This includes the the 800, 800XL, and 130XE versions.
It has a lot of options, and compatibility is decent especially given the emulator’s early stages. It also supports some copy protected games properly in emulation.
Download: Altirra v2.20 (899)
source: virtualdub.org
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Genesis Project, TRIAD, Really Proud Lamers and Laxity.
Download:
source: csdb.dk
HermIRES it’s a cross-platform hires bitmap (Art Studio 1 format) editor for the Commodore 64.
The format has some restrictions, here are the rules:
- The maximal resolution of the picture is 320×200
- Only 16 fix C64 colours can be used (no gradient either)
- In a 8×8 pixel-block only 2 colours can used to be displayable by C64 (this is detected in HermIRES, but .hbm files can be saved with clashes too.)
- On a real C64 the PAL will blur the screen-content a bit, should check on CRT, or at least VICE emulator’s CRT simulation.
Download:
source: hermit.netne.net
Hoxs64 written by David Horrocks is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista/Seven (DirectX 9+)
The emulator substantially reproduces this legacy machine in minute detail.
Changelog:
- Bug fix to VIC. Removed faulty VIC ClockNextWakeUpClock runtime (not debugger) mode optimiser code that had caused the Technological Snow demo by Agony Design to fail since v1.0.6.3.
- EasyFlash v2 title screen glitch now fixed by correcting the “hard reset” code to set the sprite Y expansion flip-flops.
Download:
source: hoxs64.net
SID Known is a command line tool (M$ Windows) which you can use to identify SID tunes from SID and PRG files.
This tool can be used if e.g. you want to know which SID tune is used in a specific C64 demo or C64 game, or you have a SID tune found or ripped and you want to know if it is already in your SID collection.
Download: SID Known v1.05 (1236)
source: csdb.dk
Scene World is a C64 magazine on disk dedicated to various activities of both C64 scenes.
“Both” means, that we are supplying information and texts of both scenes; NTSC and PAL.
Download: Scene World #20 (D64/D81 + Disk Cover) (852)
source: sceneworld.c64files.com
SpartaDOS X (or SpartaDOS 4.0) is a disk operating system for the Atari 8-bit family of computers, that closely resembles MS-DOS. It was developed and sold by ICD, Inc. in 1987-93.
Ten years later SpartaDOS X considered abandonware has been picked up by its enthusiasts, and developed further. These unofficial revisions, incorporating many of the utilities written since 1992, cleaning many identified problems and including numerous improvements, are:
- v4.31 (2005)
- v4.39RC (2006)
- v4.40 (a leaked-out beta, 2006)
- v4.41 (Feb. 2008)
- v4.42 (Dec. 2008)
- v4.43 (Apr.2011)
- v4.44 (Jun.2011)
- v4.45 (Nov.2011)
- v4.46 (Jan.2013)
The new SpartaDOS X 4.46 runs on the following hardware platforms:
- intSDX128
- intSDX128 “flash”
- Maxflash 1Mb
- Maxflash 8Mb (contains MAN on-line help)
- Altirra and Atari800 emulators
- Turbo Freezer 2005 (contains MAN on-line help, use with Freezer ROM only)
- SIC! Cartridge (256k version contains MAN on-line help)
- IDE Plus 2.0 (contains MAN on-line help)
- Ultimate 1MB (contains MAN on-line help)
SDX Toolkit:
- Set of additional programs, drivers and utilities
- Set of SDX command descriptions for MAN utility (excerpts from the User’s Manual).
SDX images for SIDE:
- Customized SDX images with SIDE driver are available at Jonathan Halliday’s website.
Dowload:
source: sdx.atari8.info wikipedia
This is the 7th edition of the New Years Disc for Atari. In this issue you can find a lots of interesting things to begin a new year with our beloved Atari.
In this issue you can find:
NYD2013 Disc 1 – multidisc.atr:
- Hello 2k13 by PPs
- Frosty animation (Beware it’s mature ware!) by CharlieChaplin
- Fireworks by CreatureXL, 505 and Flash
- Xmas 2012 animation by CharlieChaplin
- Chicks on Chips by JAC!
- Doomsday demo by Inspiration Soft
- Happy 2013 by Sikor, Miker & his wife
NYD2013 Disc 2 – Blowjobb part.atr:
- A bootable disc with a DOS. When it’s ready loaded type in: N* and press RETURN.
NYD2013 Disc 3 – 320k animation.atr:
- A nice animation from miker. You’ll need at least 320k on your machine!
NYD2013 Disc 4 – multidisc.atr:
- Happy New Year animation (Needs at lease 128k!) by miker
- Sprite multiplexer by playsoft
NYD2013 Disc 5 – ipc viewer.atr:
- After booting you’ll get into a viewer, where you can load ipc pictures. More about the whole thing can be read in the designated readme file. Synthpopalooza did a great job here. Simply press D and you’ll see, what pictures are on this disc to load them.
NYD2013 Disc 6 – ipc pictures.atr:
- Another disc with ipc files on it. Load them with the viewer of disc 5.
NYD2013 Disc 7 – multidisc.atr:
- Rough Rider by XXL & Irrlichtproject
- Dice 2013 by Sikor & Miker
- Rolling Stars by MaPa & PG
Download: New Years Disc 7th edition (2013) (1218)
source: pouet.net
Hoxs64 written by David Horrocks is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista/Seven (DirectX 9+)
The emulator substantially reproduces this legacy machine in minute detail.
Changelog:
- Added the EasyFlash 1MB cartridge. A simplified emulation of the AMD Am29F040 EPROM permits writing and passes EasyProg v1.6.3 tests.
- Fixed freeze and soft reset to spread randomly through the frame to improve the chance of a successful freeze.
- New cartridge emulation with freeze function. Peter Schepers CRT format is supported. The following cartridge emulations are supported: Action Replay v[6 - 2], Final Cartridge III (v3 only), Retro Replay 64K RAM, Magic Desk, Ocean 1, Fun Play, Super Games, System 3, Dinamic, Zaxxon, Simons Basic, Normal Cartridge. The CRT reader uses the in file reported chip bank numbers and not the order they appear in the file.
- Fixed misreported raster position in the debugger when starting a new frame.
Download:
source: hoxs64.net
CBM prg Studio Version 2.5.3 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features:
- New source conversion tool to convert Develop64 files to asm format.
- New tutorial explaining how to use projects to manage assembly source files.
Bugs fixed:
- Relative addressing with offset, e.g. BMI *+4.
- Some invalid relative offsets not detected.
- Excluding source files from a project.
- Removing source files from a project.
- Assigning a variable to another variable.
- Warnings if invalid BASIC jump (goto, gosub etc.) destinations are detected.
- Unknown labels not detected.
- Screen designer not retaining ‘reverse off’ after new line.
- Forward-referenced cheap labels not working.
- Duplicate cheap labels not detected.
- Some UI issues.
Download: CBM prg Studio v2.5.3 (834)
source: ajordison.co.uk
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