
Evoke Party 2012 is over. You can download now the archive with the demos of Commodore 64.
Wild Demo:
- Tunnelscheisse by Digital Sounds System.
- Endlich Normale Leute by Darklite, Metalvotze.
- Hällarna HQ – A Midsummer Madness by Fairlight, Panda Design.
Download: Evoke 2012 Party stuff (1081)
source: evoke.eu CSDb
A new Arcade Adventure game has been released for Commodore Plus/4.
Download: Sabre Wulf (1106)
source: plus4world.powweb.com

New Homepage for the DotBASIC Plus for Commodore 64. Almost all of the original information and download are now availables again.
source: dotbasic.cbm8bit.com
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.2 (1016)
source: noname.c64.org
iAN CooG Site has been update with a new version of the Generic C64 prg Unpacker v2.27 (Source included).
History:
2.27 – 2011.03.08 – 2011.08.01
- Added parameter -o to force output filename.
- ZP Vector $52/$53 initialized pointing to $0300 as expected on a C64, some program is relying on it.
- SBX illegal op fixed: doesn’t use carry while subtracting, but must be set.
- Added flags value in debug trace (-x) to help debugging SBX behaviour =)
For the latest scanners added look the readme inside the archive.
Download: Unpacker v2.27 (Source included) (900)
source: iancoog.altervista.org
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Antarctica, The Hidden Farts and Laxity.
Download:
source: csdb.dk

This is the official demo party results from the Atari Głuchołazy 2012. See also the Atari Głuchołazy 2012 homepage for more informations.
GFX Compo:
- Egg – Piesiu.
- Navigator – Odyniec1.
- Witraż – Rocky.
- Sprayman – Rocky.
- Błędny Ognik – Rocky.
MSX Compo:
- Error in line 10 – stRing.
- ASCII – Mr Beep.
- ATASCII – Mr Beep.
- Cosmic Voyage – stRing.
Code Compo:
- Parabole Tańczą – Pin + Mono.
Out of Party:
- Hurry! – Rene Sens
- Castles, tribute to Ilmenit – Nosty.
Download:
source: atari.org.pl/party12/
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Antarctica, The Hidden Farts, Laxity and Lifeless Incorporated.
Download:
source: csdb.dk
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: On Risky Ice, Really Proud Lamers, Falcon soft and Nostalgia.
Download:
source: csdb.dk
User Friendly GUI under M$ Windows (requires .NET Framework) for the command line tool RastaConverter by Jakub ‘Ilmenit’ Debski.
Download: RastaConverter Beta 4 + GUI (M$ Win) (1394)
source: atariage.com/forums
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Laxity, Dinasours and The Hidden Farts.
Download:
source: csdb.dk
RastaConverter by Jakub ‘Ilmenit’ Debski is a command line tools for M$ Windows/Linux to convert and optimize images for use with the Atari 8 Bit computers.
Download:
source: github.com/ilmenit/RastaConverter atariage.com/forums atariage.com/forums

This is the official demo party results from the Arok Party 2012 (Top 3 Entries only). See also the Arok Party homepage for more informations.
C64 Graphics:
- 1 – Stay for a while… by Chorus, Resource, Singular.
- 3 – And somebody looked in the window by Avatar.
- 5 – Spy by Mr. Booa.
C64 Music:
- 2 – Smile in the Crowd by Resource.
- 3 – Asvanyviz by Padua.
- 4 – Dream to Love by Hokuto Force.
C64 Demo:
- 1 – Pimp My Commodore by Chorus, Resource, Singular.
C64 Outside Party:
- 4 Emelet Preview (Game Preview)
- SID-Wizard 1.0 RC (Tool)
Download: Arok 2012 full Party stuff (957)
source: noname.c64.org/csdb arok.intro.hu
CBM prg Studio Version 2.4.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New Features in v2.4.0:
- Screen designer and character editor extended to use the C16 and Plus/4′s larger colour palette.
- Build can now be cancelled.
- Some speed improvements.
- Improved invalid label detection.
- Relaxed restriction on mono-spaced only fonts (use with care!)
- Auto-completion added (labels, variables and macros) for assembly programs.
- Column selection in code editor.
Major bugs fixed:
- Assembly code reformatting tool.
- Loading char/screen/sprite files from the project explorer when the file has been moved/deleted.
- Start page crash for missing/moved projects/files.
- Screen Code Builder:cbm+numerics only works with mouse on virtual keyboard.
- Project open/save crash if project explorer window closed.
- Project tick in view menu occasionally missing.
- Occasional crash when opening sprite file in new project.
- PI symbol/keyword incorrect.
- Detect macro definition with no macro name. Previously would just report ‘preprocessor error’
- Selected memory in viewer should fill in start end address in save.
- End address of selected memory in viewer was sometimes wrong.
- Removed start address from basic programs generated to memory.
- Certain instructions not being optimised (zero page) properly.
- Tidied up the label dump after a build. Long labels were being bunched up.
Download: CBM prg Studio v2.4.0 (1008)
source: ajordison.co.uk
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Laxity, Crypt, Nostalgia and Genesis Project.
Download:
source: csdb.dk
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