Archive

Posts Tagged ‘software’

GOTO-less BASIC coding competition results

September 6th, 2011 No comments

First International GOTO-less BASIC coding competition results.

C64 Basic Demo:

  • 1 – 1k-Basic-Soft-Scroller by S.E.S.
  • 2 – 2Bit Mess by Crossbow.
  • 3 – Goto Considered Harmful by Spider Jerusalem.
  • 4 – GCH by Factor6.
  • 5 – GCH by V-12.
  • 6 – No Goto by King Durin.
  • 12 – Goto by Groepaz.
  • 13 – MxSize by TheRyk.
  • 14 – Goto Harmful by Endurion.
  • 18 – No Goto by Peiselulli.

Download: GOTO-less BASIC coding competition archive (976)

source: lemon64.com

VIC20 Game: Diamond Hunt 2

September 4th, 2011 No comments

A new VIC-20 games by Greyghost (Rob) is Released.

Short Description: Grab the diamonds and escape before the monsters get you. Increasing difficulty as you progress(more, faster, and smarter monsters).

Download: Diamond Hunt 2 (1076)

source: sleepingelephant.com

Char Pad v1.8 (revision 3)

September 3rd, 2011 No comments

Char Pad is a cross-development tools aimed squarely at developing graphics for Commodore 64 games and will hopefully ease and inspire the production of new games software for this immortal and unique platform.

New features:

  • Fixed problems with pen selection.
  • Added CTM format v4.
  • Added Import dialog for data elements.
  • Added character select and “Safe Swap” (use right mouse button).
  • Added export of complete map as windows bitmap image.
  • Added New project options.
  • Added “Minimum 256 characters” to compressor options.
  • Added “Character attributes locator” to snapshot ripper.
  • Removed pixel grid when using cell tools.
  • Ripper now always creates 256 chars + 256 tiles.
  • Added menu to Snapshot Ripper.
  • Added colour values to the pen labels.
  • Added showing of current file name in title bar.
  • Undo system not reset after ripping. fixed.
  • Fixed map resizing bug in ripper.
  • Fixed bug in map/tile area copy & paste system.
  • Fixed bugs in Export dialog + added size info.
  • Fixed problems with pens when changing colouring modes.

Download: Char Pad v1.8 (revision 3) (907)

source: code.myby.co.uk

C64 Game: Turbo Charge +5HD for EasyFlash cartridge

September 3rd, 2011 No comments

John64 has released a trained version of Turbo Charge (Commodore 64) for the Easyflash cartridge.

Download: Turbo Charge +5HD (CRT) (1762)

Download: Turbo Charge +5HD (D81) (1684)

Download: Turbo Charge +5HD (D64) (1664)

source: CSDb

C64 Game: Pyjamarama +4 by Hokuto Force

September 2nd, 2011 No comments

Pyjamarama is an arcade adventure set across several interconnecting rooms. The player takes the role of Wally, who has gone to bed for the night and has to wake up early in the morning for work.

Unfortunately, his alarm clock has not been wound, and thus he will sleep late in the morning, and his boss will fire him. However, in his sleep, Wally’s consciousness travels around his home, and other places, wearing his pyjamas, in search for the key to rewind the alarm clock and wake himself up.

This version include a Trainer/Solution and Documentation. This version of Pyjamarama is released by Hokuto Force.

Download: Pyjamarama +4 (1402)

source: CSDb wikipedia

Regenerator disassembler v1.2 by n0stalgia

September 2nd, 2011 No comments

Regenerator is an interactive disassembler for C64 binaries. Regenerator will load any standard C64 .PRG file (or VICE snapshot) and disassemble it for your convenience.

There are a few options you can choose to change the output and a few tools to make the output look better and more useful to programmers. Regenerator runs under M$ windows and need .net 3.5 (or 4.0) runtime.

New in version 1.2 (compared to 1.0):

  • You can turn Auto-Merge of Text/Data blocks that touch each other on/off.
  • You can Manually Merge Text/Data blocks that touch each other.
  • You can set any true type font as the display font now.
  • There is a new default font used for display (hopefully better and more readable)
  • Regenerator can prefix ‘~’ to operands which must be compiled as 16 bit even though their higher byte is 0. This feature is supported by 64tass 1.47 that is included in the zip file (it also has other bug fixes done by me).
  • A lot of minor bug fixes and annoyances squashed.

Download: Regenerator disassembler v1.2 (1014)

source: CSDb

ACID 64 Player Pro v3.1

September 2nd, 2011 No comments

ACID 64 Player Pro is the sequal of Acid 64 Player and is a cycle based Commodore 64 music player designed for playing SID tunes on sound cards/devices that have a real SID chip (6581/6582/8580) on board like the HardSID cards and HardSID 4U USB device.

ACID 64 emulates the MOS 6510 micro processor, the 6526 CIA chip and partially the 6569 VIC chip to run the code of a SID tune and it controls the SID chip on the device for playing the Commodore 64 music.

What’s new in version v3.1:

  • Stereo SID (2SID) support for: HardSID 4U, HardSID Quattro, multiple HardSID ISA/PCI cards.
  • JSidDevice v1.1 (beta version is available at JSidplay2 site)
  • Emulation improvements.
  • SID ID configuration is now embedded and can be overwritten as a preference setting.
  • Improved calculation of player speed.
  • Improved SID search for some characters, re-index required.
  • Made application UAC aware for Vista/Win7.
  • Automatic device changes can now be locked via context menu.
  • Many small improvements.

Download: ACID 64 Player PRO v3.1 (WIN32) (1490)

source: acid64.com

Berzerk Redux +4 – Trained and One-Filed by Onslaught

August 31st, 2011 No comments

Berzerk Redux for Commodore 64 is based on the classic arcade game Bezerk and is a multi-directional shooter video Arcade game from Stern Electronics.

This version include a Trainer and is One-Filed by Onslaught.

Download: Berzerk Redux +4 by Onslaught (1428)

source: CSDb wikipedia

Commodore 64 DiskMagazine – Scene World #17

August 29th, 2011 1 comment

Scene World is a C64 magazine on disk dedicated to various activities of both C64 scenes.

“Both” means, that we are supplying information and texts of both scenes; NTSC and PAL.

Download: Scene World #17 (943)

source: sceneworld.c64files.com

Commodore 64 DiskMagazine – Vandalism News #57

August 29th, 2011 No comments

Onslaught / Wrath Designs / Vandalism, bring to you the 57th issue of the Vandalism News.

Download: Vandalism News #57 (987)

source: noname.c64.org

VIC20 Game: Realms of Quest I – Anniversary Edition

August 27th, 2011 No comments

Welcome to the 20th anniversary edition of the original Realms of Quest I.

Nearly 20 years to the day that the original was completed, here is a very special edition of the inaugural game of the CRPG franchise for the Commodore VIC-20.

There are vast improvements:

  • User-friendly instructions.
  • A unique name for each of the 36 magic spells.
  • Much better interface, display and text.
  • Instructions and a “Book of Beasts” (bestiary) can be read from the main game menu.

Download: Realms of Quest I - Anniversary Edition (1054)

source: sleepingelephant.com

Sidplay64 v0.7 (SP64) by Grg/Shape

August 25th, 2011 No comments

GRG/Shape has released a new version of the SidPlay64 for Commodore 64.

This version include many new features and bug fixes.

SIDPLAY 64 v.07 (25/08/2011):

  • Added: Real PAL/NTSC detector.
  • Added: “D64″ detector for long filenames (1541u + netdrive.)
  • Added: “DIR” sorter for directory displayer.
  • Added: Native dir browser and disk image browser (d64,d71 etc.) for netdrive, 1541u, iec, cmd and ide64.
  • Added: Long filenames support (Vice and Windows file system)
  • BugFixed: RunStop key doesnt stop loading. (Jiffydos will stop)
  • Updated: Keyboard scanner – key delays works much better now.
  • Added: Keyboard scanner – “Instdel key” goes back a dir level.
  • Added: Device selector – device #6 up to #30
  • Updated: Alot of things in background code was optimized to save memory.
  • Updated: Timer IRQ updated, more available cpu time, its now possible to play Jeff’s 12 speed song.
  • Updated: TOD Clock + Shuffle modes moved out of timer irq and into keyboard scanner subroutine.
  • BugFixed: RunStop+Restore will not crash when hardware IRQ interrupt is running (0314-0315).
  • Updated: “Memory Error” detection: Fixed a bug where SP64 code was relocated when loading a file with not enough relocation pages.

Download: Sidplay64 v0.7 (1465)

source: CSDb

C64 Game: Mutilator + and The Marlo Files

August 21st, 2011 No comments

Some new cracked and trained games from your favorites group’s Binary Legends and Excess; The Marlo Files and Mutilator + for Commodore 64.

Download: Mutilator + (1316)

Download: The Marlo Files (1325)

source: CSDb

XSidplay2 v2.1.1

August 21st, 2011 No comments

XSidplay2 is a QT based music player for SID music.

It is based onto Michael Schwendt’s XSIDPLAY, the historical SID player for Linux, actually no more developed by the author.

Download: XSidplay2 v2.1.1 (819)

source: sourceforge.net/projects/xsidplay2/

Pirate’s Portal is back online

August 20th, 2011 No comments

Pirate’s Portal is a website that offers over 3000 files for: Commodore, Amiga, Spectrum, Atari, MSX, Amstrad, Nintendo and Sega computers.

You can also find Demo’s, Magazines, Tools and information about people from the retro computer community.

source: piratesportal.cbm8bit.com