Archive

Posts Tagged ‘tools’

NUFLI Editor v1.12 (PAL/NTSC)

November 3rd, 2010 No comments

A new update of the NUFLI Editor is out.

With this editor (PAL/NTSC) you can edit NUFLI (static) image directly with your Commodore 64.

source: noname.c64.org

NUFLI Editor v1.11 (PAL/NTSC)

September 26th, 2010 No comments

It is finally out! With this editor (PAL/NTSC) you can edit NUFLI (static) image directly with your Commodore 64.

source: noname.c64.org

CartographPC V2 by Arkanix Labs

September 19th, 2010 No comments

CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool.

The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together.

CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit, save, and move them back to C64 without much hassle.

It works by creating datamaps using tilesets created on C64 with the old, but popular, ultrafont editor. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 40×25 tiles (one screen) and up to 255×127 tiles.

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CartographPC V1.5 by Arkanix Labs

June 20th, 2010 No comments

CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool.

The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together.

CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit, save, and move them back to C64 without much hassle.

It works by creating datamaps using tilesets created on C64 with the old, but popular, ultrafont editor. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 40×25 tiles (one screen) and up to 255×127 tiles.

Read more…

CartographPC V1.1 by Arkanix Labs

April 28th, 2010 No comments

CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool.

The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together.

CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit, save, and move them back to C64 without much hassle.

It works by creating datamaps using tilesets created on C64 with the old, but popular, ultrafont editor. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 40×25 tiles (one screen) and up to 255×127 tiles.

Read more…

Released the latest version of C64-Archiv v3.1

April 28th, 2010 3 comments

C64-Archiv descriptions:

  • Scans and stores your C64 – (games) – collection with only a few clicks.
  • Easily manages your C64-programs by creating your own categories.
  • Starts the C64-programs in different emulators.
  • Delivers instructions for the emulators VICE and CCS64.
  • Stores the C64-programs from files with the extensions .d64, .d71, .p00, .prg and .t64.
  • Stores files by name with the extensions: .tap, .vsf (VICE-snapshot-file) and .c64 (CCS-session-file)
  • Stores the C64-programs in files with the extensions: .zip, .7z and .cab.
  • Supports multi-language.

Version 3.1 – What’s new?

  • NEW: Views “Last started “, “Top 100″ (= Most recently used)
  • NEW: Improved Gamebase list with up to 30 columns.
  • NEW: Customizing views.
  • NEW: Profiles for the emulator Emu64.
  • NEW: .CRT, .TXT, .NFO and .DIZ-files can be stored.
  • NEW: French translation (Thanks to Max from MCC64.be).
  • BUG FIXED: Wrong copy from parameters.
  • FIXED: Various minor bugs.

source: Mikes Pages

CartographPC V1.0 by Arkanix Labs

March 16th, 2010 No comments

CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool.

The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together. CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit, save, and move them back to C64 without much hassle.

It works by creating datamaps using tilesets created on C64 with the old, but popular, ultrafont editor. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 40×25 tiles (one screen) and up to 255×127 tiles.

Currently CartographPC doesn’t support exported datamaps (RLE compressed or converted) from Cartograph but as noted above, standard datamaps are 100% supported.

This application was created as an internal devtool for Arkanix Labs. We’re using Cartograph and CartographPC extensively with our Crimson Twilight Trilogy (tile-based CRPG) and Damned: Out Of Hell (push scroller shooter/jump and run).

source: arkanixlabs.com c64dev.com

Cartograph V1.4 by Arkanix Labs

March 16th, 2010 No comments

CartographCartograph is a native Commodore 64 application created for designing tile-based maps/levels.

This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.

Changelog:

  • New: Support for CartographPC filetypes.
  • New: Sample source code to display full screen map.
  • New: Save character set as part of project file if a custom one is in use.
  • Fixed: Color table was saving 4 extra bytes, these have been trimmed off.

source: arkanixlab.com c64dev.com

Cartograph V1.3 by Arkanix Labs

January 31st, 2010 No comments

CartographCartograph is a native Commodore 64 application created for designing tile-based maps/levels.

This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.

Changelog:

Cartograph V1.3 increases productivity and decreases the amount of time needed to create your data. Some of the major changes include six new fill modes (random and pattern), six more data types, REU support (backups and undo), and RLE compression. Maps created with earlier versions are 100% compatible with this new release.

source: arkanixlab.com c64dev.com

Released the latest version of C64-Archiv v3.0

December 20th, 2009 No comments

C64-ArchivC64-Archiv descriptions:

  • Scans and stores your C64 – (games) – collection with only a few clicks.
  • Easily manages your C64-programs by creating your own categories.
  • Starts the C64-programs in different emulators.
  • Delivers instructions for the emulators VICE and CCS64.
  • Stores the C64-programs from files with the extensions .d64, .d71, .p00, .prg and .t64.
  • Stores files by name with the extensions: .tap, .vsf (VICE-snapshot-file) and .c64 (CCS-session-file)
  • Stores the C64-programs in files with the extensions: .zip, .7z and .cab.
  • Supports multi-language.

Version 3.0 – What’s new?

  • NEW: Gamebase64 frontend with the possibility to download games.
  • NEW: Simplified editing of profils.
  • NEW: Profils for HOXS64.
  • NEW: Startup Wizard.
  • NEW: In the main window you can hide the tree.

source: Mikes Pages

Cartograph V1.2 by Arkanix Labs

December 5th, 2009 No comments

Cartograph by Arkanix LabsCartograph is a native Commodore 64 application created for designing tile-based maps/levels.

This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.

Changelog:

  • New: “Data Types” support has been built in.
  • New: press spacebar to print a space on the screen.
  • New: top window changes color depending on which editing mode you are in.  Gray = regular edit, blue = data edit.
  • Fixed: the z-bug is fixed.  we can now load files with z in the file name.
  • Fixed: menu has been updated to American only spelling and the version # is now located in the bottom right corner (web site removed)
  • Fixed: 40×25 screenshot save was not saving the very last byte.  now it is.
  • Fixed: project loader used to abort if an error was found (ie file not found).  it now continues through and still tries to load all remaining project files.
  • Fixed: when editing in multicolour mode and then going into menu, some text would appear in multicolour instead of hires.

source: arkanixlab.com

Cartograph V1.1 by Arkanix Labs

October 25th, 2009 1 comment

Cartograph by Arkanix LabsCartograph is a native Commodore 64 application created for designing tile-based maps/levels.

This versatile tool  allows you to create maps and levels for your games, matrices and data for demos and tools and much more.

Changelog:

  • Converter tool is now built directly into editor (export feature) and will convert a map from 256×128 (Cartograph standard) to whichever size is specified in the preset menu.
  • Updated menu screen to include the above converter.
  • Fixed a startup bug where the map size is different than what is specified in the preset menu.
  • Minor color touchups to the filename requestor box in the menu.
  • Centering feature to jump to the very middle of the map in editing mode.

source: c64.sk arkanixlab.com

Categories: C64/SX64, News & Rumors, Today

Released the latest version of C64-Archiv v2.4

September 13th, 2009 6 comments

C64-ArchivC64-Archiv descriptions:

  • Scans and stores your C64 – (games) – collection with only a few clicks.
  • Easily manages your C64-programs by creating your own categories.
  • Starts the C64-programs in different emulators.
  • Delivers instructions for the emulators VICE and CCS64.
  • Stores the C64-programs from files with the extensions .d64, .d71, .p00, .prg and .t64.
  • Stores files by name with the extensions: .tap, .vsf (VICE-snapshot-file) and .c64 (CCS-session-file)
  • Stores the C64-programs in files with the extensions: .zip, .7z and .cab.
  • Supports multi-language.

Version 2.4 – What’s new?

  • NEW: Improved profils for VICE 2.1.
  • NEW: Added files can be selected through the filter “New files”
  • NEW: Improved performance scanning a folder.
  • NEW: Improved performance working with zip-files.
  • BUG fixed: Whole filename wasn’t displayed sometimes.
  • BUG fixed: Files in the temp-folder were deleted in the recycle bin.

source: Mikes Pages