RED STORM RISING : Easyflash Production Notes

Cracked from original disk by Master, linked by Knight Rider

1) Long tracks corrected to reveal the underlying file system (MSR)
2) Reference manual look up protection removed. Any value is correct now (KR)
3) Missions and in game dialogues extracted from track/sector (MSR & KR)
4) Bug fixed against various scenarios that lead to a freeze in on screen dialogues (MSR)
5) Save game state & hall of fame to EasyFlash (KR)

Notes

This was about the most difficult game to convert to EasyFlash. The reason being is the different methods of file access throughout the game.
Additionally there are some complied BASIC routines that appear to smash any memory location that I thought might be available to use.

Goof

The battle/engagement screen is compiled BASIC. It was needed to overwrite some screen memory, as everywhere else is used for variables. 
There are a few artifacts left over from time to time, pressing P1 for example resolves this.